Base Class: Rogue
Skill with the blade was not quite enough to make it in the circuit, but your skill with subterfuge almost was.
Now disgraced from the world you build yourself up for, you must find a way to survive using blade-work and cunning, mixed with a generous sum of underhandedness.
Level 3: Parrying Dagger
When wielding a one-handed weapon, a dagger can be wielded in the off-hand.
Grants: Dagger Proficiency, +2 AC when wielding a dagger
Level 3: Toxic Competitor
A popular method of gaining the upper hand in any competition is to impair your competitors before the competition even begins.
Grants: Proficiency with Poisoner's Kit
Level 9: Riposte
Parry and Riposte, a tried and true exchange in which you always come out on top.
Grants: Should an opponents melee attack fail to beat your AC, respond with an attack of opportunity
Level 13: Unfair Advantage
While dueling is honourable, ensuring your victory by any means is better.
Grants: Cunning Strike's Poison Effect has No Cost, Adds Blind (cost: 2d6) to Cunning Strike.
Level 17: Press the Attack
A quick offense should be followed by an even quick, more oppressive offense.
Grants: You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.
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