Barbarian
Base Class: Barbarian

Stormborn barbarians carry the fury of tempests in their blood. Unlike sorcerers who channel their arcane heritage into spells, Stormborn barbarians manifest their power through raw physical might, enhanced by the primal forces of lightning and thunder. Their rage is a storm made flesh, crackling with energy and shaking the battlefield with its ferocity.

Level 3: Maelstrom Fury

When you enter a rage, the storms in your veins surge, granting you the following benefits:

  • Surging Storm: Your movement speed increases by 10ft.
  • Storm Resilience: You are gain resistance to lightning and thunder dmg.
  • Thunderous Roar: When you first activate your rage you belt out a thunderous roar, opponents within a 5ft radius must make a DC Wisdom save or be frightened till their next turn. The DC is 8+con+prof.
  • Thunder Strike: Your can add your constitution modifier to one damage roll per action as thunder dmg.

Level 6: Arc Step

Your connection to the storm grants you the speed of lightning:

  • Arc Dash- You can now use the dash action as a bonus action.
  • Reactive Charge- If you run out of movement speed within 10ft of an opponent then as a reaction you can choose to close the gap and get into melee range.
  • Lightning Stride- As an action, your feet is imbued with electric energy. You dash in a straight line by 20ft (halved in difficult terrain) and those you passby within 5ft must make a dexterity saving throw or take 2d6 lightning damage. When this action ends within 5ft of an anyone within 5ft radius of you takes addition thunder damaage equal to your strength modifier. During this action you can only travel in astraight line. Coming into contact with a creature, obstacle, or hit by an attack of opportunity ends the action early. You can perform the feat a number of times equal to your Constitution modifier.

Level 10: Thunder Gods Stomp

At level 10, Your mastery of the storm’s power allows you to channel its destructive force:

  • Piercing bolt: Your attacks now ignore resistance to lightning and thunder dmg.
  • Thunerdous impact: Once per long rest, if you perform a standing or running long jump you can slam into the ground. When you land you send out a shockwave with a radius of 15ft. Any creature within range must make a DC Constitutin save or take 2d8+constitution thunder damage on a fail or half on a success. If they fail then they are stunned till their next turn.

Level 14: Typhoon Constitution

At level 14, Your Physique is one with the typhoon, granting you unparalleled control over the storm’s fury while raging:

- Thunderous Intent: Creatures with lightning and thunder immunity take half damage.

- Storm’s Endurance: You gain immunity to lightning and thunder damage while raging.

- Tempest Unleashed; When activating Lightning Stride, once per long rest you unleash the full might of the typhoon, becoming a living storm that surges across the battlefield gaining the following benefits:

  •  Storm Surge: Your stride increases by an additional 20 feet, and your movement ignores non-magical difficult terrain. Lightning arcs off you imposing disadvantage on attacks of opportunity.
  •  Tempest Pursuit: When lightning stride ends, any hit by the thunder must make a strength saving throw. On a failure, all creatures is pushed up to 10 feet away from you and knocked prone. Among those that failed the saving throw, you can choose one to immediately use your reaction to activate a special Reactive Charge. After closing the distance you may make one Attack.

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