Base Class: Fighter
"You... And everything that crushed me under their feet, built this wall between me and Cathy... I'll shove it all in this bag... drag it to the deepest corners of the inferno... and Pummel it, until my strength fails...! "
- Heathcliff, said to the Erlking.
In some way or another, you were shown that some sort of tragedy, be it a loved one's death, a friend never finding love, or someone you know being resigned to a lifetime of misery, was always destined to happen because of you, throughout every world, dimension, and reality. This led you to start traveling throughout every world to kill alternate versions of yourself to try and prevent the destined tragedy.
Level 3
Brambles of Wrath: When wielding a weapon you are proficient in, Red Brambles cover it, making it deal an extra 1d4 Piercing Damage on a hit.
At level 7, this damage is increased to 1d6
At level 10, this damage is increased to 1d8
At level 15, this damage is no longer affected by Resistances
At level 18, your weapons are no longer affected by Resistances while covered in the Brambles.
Throughout Everyworld...!: You can see and attack creatures on the astral plane normally.
The Wildhunt: After killing a creature or lowering a creature below 50% health (bloodied), you gain one stack of "Memorial Procession", which is used for other features. All stacks of Memorial Procession are removed at the end of combat and have a max stack of 20.
Dullahan: You can spend 2 stacks of Memorial Procession to Summon and Mount a headless Horse. While on Dullahan, you gain the Mounted Combatant Feat, as well as other features later on. If you already have the Mounted Combatant Feat, you can replace it with another feat for free.
You cannot be knocked off Dullahan or be grappled while on Dullahan, and other creatures cannot mount Dullahan
While out of combat, you can summon Dullahan for free, but it is desummoned when combat starts.
Dullahan statblock:
Large Beast
AC: 14
Health: 1
Speed: 60 Ft.
18 Str, 12 Des, 13 Con, 2 Int, 12 Wis, 2 Cha.
Blindsight: 40 Ft.
No actions
Trait: Memorial Procession: The Dullahan is Immune to all damage types, but is desummoned if hit by an attack that would have dealt 10+ damage.
At level 7, you gain a +1 to your hit and damage rolls while mounted on Dullahan.
At level 10, when entering combat with Dullahan already summoned, Dullahan is instead desummoned after 2 rounds if you don't have 2 Memorial Procession stacks. Also, Dullahan is desummoned when taking 15+ Damage instead of 10+.
At level 15, you gain a +2 to your hit and damage rolls while mounted on Dullahan instead of +1. Dullahan is desummoned when taking 30+ Damage instead.
At level 18, The Cost to summon Dullahan in combat is lowered to 1 Memorial Procession stack, and Dullahan is desummoned after 2 rounds if you don't have 1 Memorial Procession stack instead of 2.
Level 7
Beheading: You can spend 4 Memorial Procession stacks to give yourself Advantage until the end of your turn.
At level 10, you also gain a +1 to hit and damage while you have advantage from this feature, and if you kill a creature while having advantage from this feature, your Memorial Procession stacks are refunded.
At level 15, you gain 2x Memorial Procession stacks while having advantage from this feature.
At level 18, the first attack you hit while having advantage from this feature deals critical damage.
Requiem: When dealing maximum damage with an attack, Purple Lightning strikes all creatures within 10 feet of the hit creature, dealing 2d6 lightning damage (up to 2 times/turn).
The Lightning cannot deal critical damage.
At level 10, the lightning also strikes the hit creature.
At level 15, the lightning's range is increased to 20 feet and ignores resistances & Immunities to lightning damage.
At level 18, the lightning's damage is increased to 2d8, and its range is increased to 30 feet.
Impending Ruin: When a creature misses an attack against you, they gain 1 stack of Ruin. Each stack of ruin increases the critical fail range of the creature by 1, as well as decreases the creature's hit bonus by 1 (Crit Fail range increase capped at +2). Ruin has a max stack of 4 and has its stack decreased by 1 when the creature lands a hit against you.
March Forth, my Wildhunt!: While mounted on Dullahan, you gain a +1 to hit against creatures with Ruin, and when hitting a creature with 4 Ruin, remove all stacks of Ruin and make the attack a critical hit.
At level 10, when hitting a creature with 4 Ruin, the attack also deals maximum damage.
At level 15, when killing a creature with Ruin, gain stacks of Memorial Procession equal to the amount of Ruin on the creature. This also applies to the Ruin consumed by the guaranteed Critical hit from this feature.
At level 18, when landing the Guaranteed critical hit from this feature, the creature gains 1 Ruin.
Level 10
Howling Tempest: You can use an action to spend 10 Memorial Procession and summon a Wildhunt version of a creature you have killed within the last month (up to CR 3) that you control & acts on your initiative. Creatures summoned this way have 1 Health and the following feature:
Memorial Procession: This creature is immune to all damage, but is destroyed when taking a hit that would have dealt 14+ damage.
You can only have 2 Wildhunt creatures at a time (which act on the same initiative) and can spend 5 Memorial Procession to swap a creature for a different one.
At level 15, you can summon up to CR 5 creatures, and the Destruction Threshold is increased to 16 damage.
At level 18, you can summon up to CR 7 Creatures. The destruction Threshold is increased to 18 damage. And you gain Memorial Procession equal to the number of turns the Wildhunt survived before destruction (max 5 M.P.)
Ride on, Dullahan!: Other creatures you choose can also ride on Dullahan when summoned (Max 2 other people), while on Dullahan, your melee weapon attacks gain 5 feet of range. Dullahan also has its speed increased to 80 feet.
You'll get Shoved... in this Coffin, Too!: You gain a Coffin that's attached to a 20-foot-long chain that can be comfortably tied to your back. You can choose to replace an attack with the coffin, which has a range of 20 Feet, deals 2d6 damage, and drags the creature within 5 feet of you on a hit. This movement can trigger up to 2 Opportunity attacks.
At level 15, while on Dullahan, this attack has its range increased by 10 Feet and has its damage increased to 3d6.
At level 18, you gain 4 Memorial Procession when killing a creature with this attack, and its damage is increased to 4d6.
Level 15
Lament... Mourn... and Despair...!: While on Dullahan, when hitting a creature that has Ruin using your coffin, you can use a bonus action to attack the coffin, dealing 3d6 extra damage and knocking the creature 10 feet away. This cannot be used more than once per round. You also gain 1 Memorial Procession stack when using this feature.
At level 18, you gain 3 M.P. instead, and deal 4d6 extra damage instead of 3d6.
All shall join the wildhunt!: You can spend 2 Memorial Procession stacks to give a creature the following trait for 3 rounds:
Memorial Procession: When taking 7 or less damage, the damage is negated.
At level 18, instances of 10 or fewer damage are negated instead.
Gheahahahahaeahhahaha!: When starting Combat while on Dullahan, you gain a +3 to initiative. Your strength and dexterity while on Dullahan are increased by 2, to a maximum of 22.
At Level 18, all of your ability scores increase by 2 while on Dullahan, to a maximum of 22. Your AC also increases by 1 when on Dullahan
Level 18
"Please, Catherine. Appear before me and tear me asunder. Let me see your eyes as I expire."
The Erlking of the Wildhunt: Memorial Procession stacks no longer expire after combat ends. When landing an attack, you can spend 5 Memorial Procession stacks to attack again (max 2 extra attacks). Dullahan is considered to be on the Astral Plane when being targeted by attacks. Your normal movement speed is increased by 10 feet. Dullahan's movement speed is increased to 100 Feet. When becoming stunned, restrained, paralysed, petrified, or incapacitated (unless through unconsciousness), you can spend 4 Memorial Procession to remove the status effect and mount Dullahan.
I am the Villain of this story...!: You gain immunity to the charmed and frightened condition.
Optional level 20 Overpowered Capstone:
!!!! Check with your DM First !!!!
Every [_______] Must Die...!!!!: Memorial Procession stack cap is increased to 100; you can have up to 10 Wildhunt creatures summoned at a time that act on the same initiative, and summoning a Wildhunt Creature only costs 5 Memorial Procession stacks, and swapping a Wildhunt creature is free. You gain resistance to all damage while on Dullahan. And "Lament... Mourn... and Despair...!"'s bonus action attack deals 5d12 extra damage instead.
Level 3 features
Brambles of Wrath: When wielding a weapon you are proficient in, Red Brambles cover it, making it deal an extra 1d4 [typeless] Damage on a hit.
At level 7, this damage is increased to 1d6
At level 10, this damage is increased to 1d8
At level 15, this damage is no longer affected by Resistances
At level 18, your weapons are no longer affected by Resistances while covered in the Brambles.
Throughout Everyworld...!: You can see and attack creatures on the astral plane normally.
The Wildhunt: After killing a creature or lowering a creature below 50% health (bloodied), you gain one stack of "Memorial Procession", which is used for other features. All stacks of Memorial Procession are removed at the end of combat and have a max stack of 20.
Dullahan: You can spend 2 stacks of Memorial Procession to Summon and Mount a headless Horse. While on Dullahan, you gain the Mounted Combatant Feat, as well as other features later on. If you already have the Mounted Combatant Feat, you can replace it with another feat for free.
You cannot be knocked off Dullahan or be grappled while on Dullahan, and other creatures cannot mount Dullahan
While out of combat, you can summon Dullahan for free, but it is desummoned when combat starts.
Dullahan statblock:
Large Beast
AC: 14
Health: 1
Speed: 60 Ft.
18 Str, 12 Des, 13 Con, 2 Int, 12 Wis, 2 Cha.
Blindsight: 40 Ft.
No actions
Trait: Memorial Procession: The Dullahan is Immune to all damage types, but is desummoned if hit by an attack that would have dealt 10+ damage.
At level 7, you gain a +1 to your hit and damage rolls while mounted on Dullahan.
At level 10, when entering combat with Dullahan already summoned, Dullahan is instead desummoned after 2 rounds if you don't have 2 Memorial Procession stacks. Also, Dullahan is desummoned when taking 15+ Damage instead of 10+.
At level 15, you gain a +2 to your hit and damage rolls while mounted on Dullahan instead of +1. Dullahan is desummoned when taking 30+ Damage instead.
At level 18, The Cost to summon Dullahan in combat is lowered to 1 Memorial Procession stack, and Dullahan is desummoned after 2 rounds if you don't have 1 Memorial Procession stack instead of 2.
Level 7 features
Beheading: You can spend 4 Memorial Procession stacks to give yourself Advantage until the end of your turn.
At level 10, you also gain a +1 to hit and damage while you have advantage from this feature, and if you kill a creature while having advantage from this feature, your Memorial Procession stacks are refunded.
At level 15, you gain 2x Memorial Procession stacks while having advantage from this feature.
At level 18, the first attack you hit while having advantage from this feature deals critical damage.
Requiem: When dealing maximum damage with an attack, Purple Lightning strikes all creatures within 10 feet of the hit creature, dealing 2d6 lightning damage (up to 2 times/turn).
The Lightning cannot deal critical damage.
At level 10, the lightning also strikes the hit creature.
At level 15, the lightning's range is increased to 20 feet and ignores resistances & Immunities to lightning damage.
At level 18, the lightning's damage is increased to 2d8, and its range is increased to 30 feet.
Impending Ruin: When a creature misses an attack against you, they gain 1 stack of Ruin. Each stack of ruin increases the critical fail range of the creature by 1, as well as decreases the creature's hit bonus by 1 (Crit Fail range increase capped at +2). Ruin has a max stack of 4 and has its stack decreased by 1 when the creature lands a hit against you.
March Forth, my Wildhunt!: While mounted on Dullahan, you gain a +1 to hit against creatures with Ruin, and when hitting a creature with 4 Ruin, remove all stacks of Ruin and make the attack a critical hit.
At level 10, when hitting a creature with 4 Ruin, the attack also deals maximum damage.
At level 15, when killing a creature with Ruin, gain stacks of Memorial Procession equal to the amount of Ruin on the creature. This also applies to the Ruin consumed by the guaranteed Critical hit from this feature.
At level 18, when landing the Guaranteed critical hit from this feature, the creature gains 1 Ruin.
Level 10 features
Howling Tempest: You can use an action to spend 10 Memorial Procession and summon a Wildhunt version of a creature you have killed within the last month (up to CR 3) that you control & acts on your initiative. Creatures summoned this way have 1 Health and the following feature:
Memorial Procession: This creature is immune to all damage, but is destroyed when taking a hit that would have dealt 14+ damage.
You can only have 1 Wildhunt creature at a time, and can spend 5 Memorial Procession to swap the creature for a different one.
At level 15, you can summon up to CR 5 creatures, and the Destruction Threshold is increased to 16 damage.
At level 18, you can summon up to CR 7 Creatures. The destruction Threshold is increased to 18 damage. And you gain Memorial Procession equal to the number of turns the Wildhunt survived before destruction (max 5 M.P.)
Ride on, Dullahan!: Other creatures you choose can also ride on Dullahan when summoned (Max 2 other people), while on Dullahan, your melee weapon attacks gain 5 feet of range. Dullahan also has its speed increased to 80 feet.
You'll get Shoved... in this Coffin, Too!: You gain a Coffin that's attached to a 20-foot-long chain that can be comfortably tied to your back. You can choose to replace an attack with the coffin, which has a range of 20 Feet, deals 2d6 damage, and drags the creature within 5 feet of you on a hit. This movement can trigger up to 2 Opportunity attacks.
At level 15, while on Dullahan, this attack has its range increased by 10 Feet and has its damage increased to 3d6.
At level 18, you gain 4 Memorial Procession when killing a creature with this attack, and its damage is increased to 4d6.
Level 15 features
Lament... Mourn... and Despair...!: While on Dullahan, when hitting a creature that has Ruin using your coffin, you can use a bonus action to attack the coffin, dealing 3d6 extra damage and knocking the creature 10 feet away. This cannot be used more than once per round. You also gain 1 Memorial Procession stack when using this feature.
At level 18, you gain 3 M.P. instead, and deal 4d6 extra damage instead of 3d6.
All shall join the wildhunt!: You can spend 2 Memorial Procession stacks to give a creature the following trait for 3 rounds:
Memorial Procession: When taking 7 or less damage, the damage is negated.
At level 18, instances of 10 or fewer damage are negated instead.
Gheahahahahaeahhahaha!: When starting Combat while on Dullahan, you gain a +3 to initiative. Your strength and dexterity while on Dullahan are increased by 2, to a maximum of 22.
At Level 18, all of your ability scores increase by 2 while on Dullahan, to a maximum of 22. Your AC also increases by 1 when on Dullahan
Level 18 features
"Please, Catherine. Appear before me and tear me asunder. Let me see your eyes as I expire."
The Erlking of the Wildhunt: Memorial Procession stacks no longer expire after combat ends. When landing an attack, you can spend 5 Memorial Procession stacks to attack again (max 2 extra attacks). Dullahan is considered to be on the Astral Plane when being targeted by attacks. Your normal movement speed is increased by 10 feet. Dullahan's movement speed is increased to 100 Feet. When becoming stunned, restrained, paralysed, petrified, or incapacitated (unless through unconsciousness), you can spend 4 Memorial Procession to remove the status effect and mount Dullahan.
I am the Villain of this story...!: You gain immunity to the charmed and frightened condition.
Optional level 20 Overpowered Capstone:
!!!! Check with your DM First !!!!
Every [_______] Must Die...!!!!: Memorial Procession stack cap is increased to 100; you can have up to 10 Wildhunt creatures summoned at a time that act on the same initiative, and summoning a Wildhunt Creature only costs 5 Memorial Procession stacks, and swapping a Wildhunt creature is free. You gain resistance to all damage while on Dullahan. And "Lament... Mourn... and Despair...!"'s bonus action attack deals 5d12 extra damage instead.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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