Base Class: Druid
Worth far more than gold,
and makes what tis new old.
Tis so often sold
but it ye can never hold.
That which can fulfill the promise of a tiny seed to become a mighty tree, is time. Time is what Druids of the Circle of the Seed truly appreciate it. While they do not seek to manipulate it, they may be willing to disrupt the flow of time on a creature. They see the passing of time as beautiful. For nature to mature often requires patience, just as with any planted seed. These druids learn the virtue of patience from the masters of it, ancient trees. They record countless histories, knowledge & arts within ancient trees so that future generations might be blessed by the past, instead of being forgotten. When not growing libraries, they patiently wait for their planted seeds and plans to grow mighty one day. While many druids are adept at controlling plant life, these druids in particular seem to be experts in making plant life around them heed their call .
Often a Circle of the Seed druid has their own garden they've been growing for centuries, patiently perfecting it. They often can be found helping nature reclaim abandoned civilizations while they learn what they can from the ruins. They therefore often come into conflict with Black dragons.
Patient Gardener
By using a use of wild shape when casting a druid spell, up to your wisdom mod of creatures of your choice can be made immune to the effects of the spell. If it is a concentration spell, they remain immune to the effects until you stop concentrating on the spell.
You also gain access to the Circle of the Seed spell list. They are always prepared but do not count against your spells known.
2nd - Thorn Whip, Ensnaring Strike, Entangle & Hail of Thorns.
3rd- Spike Growth, Hold Person.
5th- Plant Growth, Speak with Plants, Slow.
7th- Grasping Vine, Vitriolic Sphere
9th- Wrath of Nature, Hold Monster, Mass Cure Wounds
Form of Seeds
Normal rules for wild shape still apply, however you can now wild shape into a plant or a plant creature of a CR 1/2 your druid level rounded down or lower. Your hp remains the same. Your AC while wild shaped into a plant can be 10 plus your wisdom mod plus your proficiency bonus, however you gain no bonus from your dexterity for your ac.
Your movement while Wild shaped into a plant or plant creature can be 5x your wisdom modifier if it does not have a higher movement.
Tree Whisperer
Tree Whisperer
Once per day you can cast speak with plants without consuming a spell slot. You can now cast it as a ritual, its duration is increased to last as long as your wild shapes can.
During the duration of Speak with Plants, you can cause any creatures inside the area of an entangle spell to repeat their save and on a failure be restrained again with a bonus action.
You can now cast Circle of the Seed spells while wild shaped.
Terrible Thorns
Thorn Whip now qualifies as a weapon attack. It's range and pull are also doubled. While Wild Shaped as a plant or plant creature you can cast it as a bonus action.
Level 10: Toxic Thorns and Layered Gardens
Toxic Thorns
When a target is restrained by your entangle, ensnaring strike, wrath of nature or grappled by grasping vine (or a similar plant spell up to dm discretion), they take your choice of 1d10 poison or 1d4 acid damage (your choice) times the spell's level on the end of their turn if they are still restrained or grappled by the spell. This damage is also added to hail of thorns, thorn whip and when you grapple or engulf opponents while in the form of a plant creature. If grappled or engulfed by you, the damage increases by one die per round until they are freed.
Once per turn, those damaged by your hail of thorns, spike growth or wall of thorns must succeed a constitution saving throw or have the poisoned condition. They can repeat the save at the end of their next turn to end the condition on a success.
Layered Garden
While Speak with plants is active and you are concentrating on a spell, you can cast spike growth (or eventually Wall of Thorns) while maintaining concentration on the previous spell. If your concentration on the previous spell is broken, both spells end. You can only add one Spike Growth or Wall of Thorns to the concentration of another spell.
Level 14: Master Gardener
Master Gardener
As an action during the duration of speak with plants, you can move your druid spells along the ground, like spike growth, entangle, grasping vine and wall of thorns up to five times your druid level in feet by expending a 2nd level spell slot. Druid Grove can not be moved. Restrained or grappled creatures move with the spell. While the spell is moving it will not harm anything it passes by.
Once per day you can cast druid grove as one magic action by using the necessary spell slot and one use of your wild shape. If you do not have the material component then the spell consumes half your current hit points instead. Upcasting the spell adds thirty feet to the maximum size per each spell slot above 6th. For each spell slot above 6th you can choose one of the additional spell effects not already in effect and add one more grove guardian. Cast at 9th level you can add a grasping vine in one location and one wind wall can become a wall of thorns instead. One of the grove guardians gains the treant stat block instead of the awakened tree stat block.
Druid Grove & Wall of Thorns can be cast while in wild shape in the form of a plant or plant creature.
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