Fighter
Base Class: Fighter

In the eastern lands of Kara-Tur, martial artists train with a variety of different weapons to steel both their bodies and their minds. Some of them have trained in the art of Hojutsu, the mastery of ranged weaponry to overcome their foes in any occasion. These masters are known to use crossbows to show off their prowess, but many more use bows to make use of their skills.

While firearms aren't common in the Forgotten Realms, this subclass is also suited to players which want to use black powder weapons as their main form of damage. 

Eagle Eyed

When you choose this archetype at 3rd level, your training with ranged weaponry has honed your senses. You gain proficiency in the Perception skill, and you don't suffer disadvantage when your target is within the long range of your weapon.

Take a Knee

At 3rd level, you can choose to kneel down and steady your aim. If you haven't moved on the current turn, you can take a bonus action to give yourself advantage on all your ranged weapon attacks for this turn. If you choose to do so, your speed becomes 0 and can't increase until the end of the current turn.

Unparalleled Dexterity

At 7th level, your gain incredible nimbleness while handling a ranged weapon. You ignore the loading property of any ranged weapon you're using. In addition, if you stowed a weapon on this turn you can also draw a ranged weapon for free, likewise if you stowed a ranged weapon on the current turn you can draw another weapon for free.

Dodge Roll

When you reach 7th level, you can use your quick reflexes to put yourself in a more advantageous position. You can use a bonus action to roll 5 feet to an unoccupied location. This movement option does not provoke opportunity attacks, and you can use Take a Knee immediately after taking this bonus action, as long as the normal conditions for it apply. 

Improved Take a Knee

At 10th level, your aim while kneeling has become phenomenal. When you use your Take a Knee feature, your first hit against a creature on your turn becomes a critical hit. Additionally, you ignore half-cover and three-quarters cover while using this feature.

Ranged Master

At 15th level, you add your proficiency bonus twice to all ranged weapon attacks you make with advantage.

Ultimate Sharpshooter

At 18th level, your technique with ranged weaponry is infallible. Whenever your score a critical hit with a ranged weapon, you now roll three times the amount of dice to determine the total damage instead of twice.

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2023 10:13:35 PM
2
1
--
Coming Soon
8/22/2025 2:35:34 PM
6
3
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes