Sorcerer
Base Class: Sorcerer

There are notably few beings who are able to wield Chaos Magic with any control. You were born with this ability. Your very words can - and likely have - changed reality around you. At its most benign, Chaos Magic grants it's users the ability to manipulate Probability, at its highest powers it grants the power to rewrite reality. 

Witch's Blast

As an innate magic user, you've learned how to send out blasts of your magic without forming it into a true spell. Roll on the Magic Color table or choose a color of your own. 

D6 Color

1 Red

2 Orange

3 Yellow

4 Green

5 Blue

6 Violet

 

Chaos Burst

At 3rd level you gain a pool of d4 known as your Pool of Chaos equal to your Sorcery Point total. You can spend up to half your Prof Bonus Pool of Chaos d4s when you cast a spell that deals damage to increase the amount of damage by the total roll of expended Dice. The size of these dice increase at 6th level (d6) and 14th level (d8). 

Illusory Magic

Your Chaos Magic lends itself to creating and manifesting Illusions. You automatically learn specific spells at certain levels. 

Third Level

Dancing Lights

Minor Illusion

Disguise Self

Silent Image

Nystul's Magic Aura

Mirror Image

Fifth Level

Fear

Major Image

Seventh Level

Greater Invisibility

Hallucinatory Terrain

Ninth Level

Mislead

Seeming

Increased Chaos

At 6th level your Pool of Chaos grows in size, becoming a d6. In addition, when you expend 2 or more Chaos Dice and roll the same number on any 2 dice, the damage from the dice with the same number doubles. 

Greater Chaos

At 14th level your mastery over your Pool of Chaos grows as does the size of it from a d6 to a d8, allowing you to use the Transmute Spell Metamagic without spending Sorcery Points whenever you use your Pool of Chaos. In addition you may spend half your Pool to gain a flight speed equal to your walking speed for one hour.

Chaos Incarnate

At 18th level you gain Resistance to Force and Psychic Damage. Whenever you take damage from these sources you may force the creature who dealt the damage to take the same amount of damage. You may use this feature a number of times equal to your Proficiency Bonus and regain all expended uses when you finish a Long Rest.

You also gain immunity to the Charmed and Frightened Conditions. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2025 3:51:15 PM
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8/21/2025 3:56:51 PM
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8/21/2025 4:17:42 PM
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8/22/2025 3:52:11 PM
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