Rogue
Base Class: Rogue

The Storm Veil Stalker thrives on mobility, constantly moving to build static charge and unleash powerful electrical attacks. By weaponizing stored energy, they can set traps, retaliate against attackers, and even stun enemies in combat. At higher levels, they become incredibly difficult to hit, zipping around the battlefield while electrifying their foes.

Static Charge

You learn to generate and store static electricity as you move. When you take the Dash or Disengage action on your turn, you build up static energy. This charge remains for up to 1 minute or until expended.

  • When you hit a creature with a melee weapon attack, you can expend your static charge to deal an extra 1d6 lightning damage. The extra damage increases as you level, becoming 2d6 at 9th level and 3d6 at 17th level.
  • While you have static charge stored, you have resistance to lightning damage.

Additionally, you learn the Shocking Grasp cantrip. Your Intelligence is your spellcasting ability for this spell.

Conductive Spellcasting

Your growing connection to electricity grants you limited magical abilities. You learn to cast spells drawn from the Storm Veil Stalker spell list.

  • Spellcasting Ability: Intelligence is your spellcasting ability for these spells.
  • Casting Spells: You can cast each spell once per long rest, or by using stored static charge to power the spell. If you use static charge, the spell does not count against your once-per-rest limit.

Storm Veil Stalker Spell List:

  • 3rd Level: Thunderwave, Absorb Elements
  • 9th Level: Lightning Bolt, Shatter
  • 13th Level: Storm Sphere, Haste

Conductive Touch

Your mastery of static energy allows you to manipulate it in new ways. You gain the following benefits:

  • Static Trap: When you touch a metallic object or weapon, you can charge it with electricity as a bonus action. The next time a creature touches it or makes an attack with it, they take 3d6 lightning damage.
  • Reactive Discharge: When a creature hits you with a melee attack while you have stored static charge, you can use your reaction to discharge energy, dealing lightning damage equal to your rogue level.

Lightning Reflexes

Your speed and agility become supercharged with electricity. You gain the following benefits:

  • Your movement speed increases by 10 feet.
  • Opportunity attacks against you have disadvantage.
  • Blink Step: When you take the Dash action on your turn, you can teleport up to 15 feet to an unoccupied space you can see before or after moving. You must land on a surface that can support your weight. You can use this feature an amount of times equal to your proficiency bonus per short rest.

Living Conductor

Your body has become a living conduit for electrical energy. You gain the following abilities:

  • Storm Strike: Once per turn, when you hit a creature with Sneak Attack, you can force them to make a Constitution saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus). On a failed save, they are stunned until the end of their next turn.
  • Static Shield: When a creature within 10 feet of you attacks an ally, you can use your reaction to release an arc of electricity, dealing 4d6 lightning damage to the attacker and imposing disadvantage on their attack roll. You can use this feature an amount of times equal to your proficiency bonus per long rest.

Previous Versions

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8/24/2025 2:03:11 AM
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