Base Class: Monk
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Slow loris stance
Starting at 3rd level you imitate the defensive stance of the slow loris. By spending 1 Ki point you can use your bonus action to raise your elbows and begin to lick them, you then lick your knuckles adding (your wisdom modifier)necrotic damage to your unarmed strikes (the stance and its effects last for 3 rounds). Whilst in the stance you can take a reaction on failed attack roll made against you or an ally within 10 feet of you to bite the target (damage = your current unarmed strike damage die Piercing damage + your Wisdom modifier).
Vessel of the Sea Cucumber
Starting at 6th level you become vessel for spiritual viscera. You gain the following:
Viscera of the Sea Cucumber: At the end of every short or long rest you can use a bonus action to heal yourself or an ally within 20 feet of you for (your current unarmed strike damage die + your Wisdom modifier) hit points, this can be used a number of times equal to your wisdom modifier per short or long rest, however you cannot use this feature if Husk of the Sea Cucumber has been used until the end of a long or short rest.
Husk of the Sea Cucumber: Provide that you have 1 or more uses of Viscera of the Sea Cucumber left, you can use this feature to auto-eviscerate the remaining viscera in a cone shaped area in a direction of your choice (10feet+(10 feet per uses of Viscera of the Sea Cucumber left)) this area is considered difficult terrain for 1 hour. When you use this feature all creatures in the area must make a Wisdom saving throw (DC= 8 + your wisdom modifier + your proficiency bonus). On a successful saving throw the creature takes no effect. On a failed saving throw the creature must roll a d3 (or use a d6 and half the total rounded up) take one of the following effects:
1 rolled: Creature becomes frightened of you until the end of their next turn.
2 rolled: Creature is grappled by the entangling viscera (grapple escape DC = 10 + your Dexterity modifier).
3 rolled: Creature takes (1d6 + your Wisdom modifier) psychic damage.
Platypus spur
Starting at 11th level you can harness spiritual energy down to a fine point creating a Platypus spur. When you hit a target with an unarmed strike you can spend 2 Ki points to protract a Platypus Spur out of the body part you hit the target with. At the start of the targets turn they must make a saving throw using either Wisdom or Constitution the targets choice (DC = 8 + your Dexterity modifier + your proficiency bonus ). On a failed saving throw the target takes (1d10 + your Wisdom modifier) psychic damage, on a successful saving throw the target takes half of the the damage rolled (this effect lasts for 1 minute).
Level 17: Fugu
Starting at 17th level you can manipulate your body to act like that of a Fugu blowfish .By spending 2 Ki points you can use your bonus to increase your size by 1 category and have spines protrude from your body for 1 hour or until your are knocked unconscious. Whilst under this effect any creature who attempts to grapple you, is currently grappling you or fails an escape roll whilst you are grappling them must make a constitution saving throw ( DC = 10 + your constitution modifier). On a failed saving throw you escape the grapple (if you yourself are grappled) and the creature takes 1d10 piercing damage. On a successful saving throw you do not escape the grapple and takes half of the damage rolled.
Additionally whilst under the effects of Fugu, if you or part of you is consumed by a creature, that creature must make a constitution saving throw (DC = 15 + your wisdom modifier) at the start of each turn. On a failed saving throw the creature takes 1d12 poison damage + 1d10 necrotic damage + 1d8 psychic damage, on a successful saving throw the creature takes half the damage rolled.
Previous Versions
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