Rogue
Base Class: Rogue

Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of Divination and Abjuration. These rogues include pickpockets and burglars, but also devotees, helpers, and a significant number of adventurers.

Spellcasting

Spell Slots

The holy Charlatan Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Sanctuary and have a 1st-level and a 2nd-level spell slot available, you can cast Sanctuary using either slot.

Spells Known of 1st Level and Higher

You know three 1st-level cleric spells of your choice, two of which you must choose from the divination or abjuration spells on the cleric spell list.

The Spells Known column of the Holy Charlatan Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be a divination or abjuration spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, 17th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be a divination or abjuration spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, 17th, or 20th level from any school of magic.

Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through dedicated study and memorization. You use your cleric whenever a spell refers to your spellcasting ability. In addition, you use your cleric modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Magical Ambush

Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.

Versatile Spellcasting

Once per long rest, when dealing damage to an enemy with a cleric cantrip or spell, you may add your sneak attack damage to that spell's damage.

Additionally, you gain the ability to use subtle spell equal to your proficiency bonus per long rest.

Spell Thief

At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster.

Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn't need to be a cleric spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can't cast that spell until the 8 hours have passed.

Once you use this feature, you can't use it again until you finish a long rest.

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