Base Class: Sorcerer
You have been influenced by the essence of metal, granting you the ability to fight like a warrior.
Level 3: Steel
You become one with steel. You gain proficiency with martial weapons, shields, medium, and heavy armor. You can use charisma instead of strength or dexterity when you make an attack roll with a weapon made of metal.
Level 3: Metallic Spells
When you reach a Sorcerer level specified in the Metallic Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | True Strike, Searing Smite, Shield, Shining Smite, Spiritual Weapon |
| 5 | Blink, Phantom Steed |
| 7 | Fabricate, Otiluke's Resilient Sphere |
| 9 | Animate Objects, Creation |
Level 6: Mithral
Your weapons are as swift as mithral. You can attack twice instead of once when you take the Attack action. When you do, you can replace one of these attacks with a cantrip that takes an action to cast.
Level 14: Adamantine
Your skin is like adamantine. You take no extra damage from critical hits made against you. You are also immune to bludgeoning, piercing, and slashing damage.
Level 18: Electrum
Electrum runs through your veins. You can use a Magic action to create a 60-foot emanation. When a creature enters that emanation or starts it's turn there, you can make a weapon attack against that creature. If you hit, the attack deals an extra 4d6 damage of the weapons type.
The emanation lasts for 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest, or you spend 3 sorcery points.
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