Base Class: Paladin
A Paladin with a oath that's almost childish in it's simplicity and is godly in it's strentgh. An oath to protect those they care about most, such a common feeling taking to an extreme that cannot be understated or underestimated. This isn't a Paladin that has loyality to good or evil, a crown or a cause just to the lives of select people.
THE TENETS OF PROTECTION
Be Yourself. Never dull your shine for anyone. Confidence is your armor, and honesty is your sword.
Let’s Go, Party. True power doesn’t come from standing alone, it comes from standing together. Friends who support one another are the most powerful force in the world. Dream Big. Don’t let fear or self-doubt limit you. No goal is out of reach if you work hard and believe in yourself.
Style is Power. Self-expression is sacred. Whatever you wear, wear it proudly
Level 3: Oath of Devotion Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Healing word, inflict wounds |
| 5 | Prayer of healing, Zone of Truth |
| 9 | Mass healing word, daylight |
| 13 | Banishment, Guardian of Faith |
| 17 | holy weapon, Dawn |
Level 3: Those who need protection.
You can make a [reaction]leap[/reaction] reaction, expending one use of your Channel Divinity to move your movement speed closer to them and in front of the attack. The attack deals half damage and reflects the rest back at the opponent as radiant damage with the same roll to hit.
To locat allies you focus in for 1 minute. A magical trail appears to you and you alone. this trail can only be disurbed by anti-magic affects and acts as a GPS to your allies location. the trail only vanaishes once an ally is in eye sight.
Level 7: Aura of Goodwill
At the start of your turn you can give an ally temparory Heath equal to your charisma modifer times two.
Level 15: Purpose of protection
All of your Principles start the day can choose to have the sanctury spell effect. their mark grows around them and covers a large part of their skin, glowing slightly with your magic. The wisdom saving throw scales off your spell save dc
if one of your Principles die, You can use your highest spell slot to cast revivify on them without the diamond price. But this can only be done to a person once.
Level 20: Absolute Protection
As a bonus action you can become the avatar of Protection. You can make everyone in your line of sight on for your Principles. All your Principles gain these affects .
Gain resistance to all forms of damage
Gain the ability to perform the same leap as you can perform on you can.
Previous Versions
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8/27/2025 6:41:06 PM
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