Bard
Base Class: Bard

Bards of the College of Thirst most likely spent most of their education partying. But their power and influence cannot be denied, and they all just always seem so ... happy!

Affairudition/Affairmancy

3rd-level College of Thirst feature

Gain proficiency in Persuasion.
Additionally, after spending a long rest with a willing ally (or willing enemy...), you can reassign your armor, weapon and tool proficiencies to match as many as you want from your partner. 
From 10 Bard level you also gain Pillow Talk and learn one secret of your partner unless they succeed on a Wisdom save.

Smoldering Gaze

3rd-level College of Thirst feature

When you damage a target who can see and hear you with a Cantrip, you add your Charisma bonus to the damage.

It's Hypnotic

6th-level College of Thirst feature

You can cast the Tongues spell on yourself a number of times every day equal to your Proficiency bonus. While under the effect of this spell you have advantage on all Charisma ability tests against targets within 5'.

Overwhelm Senses

6th-level College of Thirst feature

A gesture, spoken word or movement puts one opponent into a state of confusion or panic, interrupting their plans.

Using your reaction at the start of a enemy's turn, who can see you and hear you, to spend a Bardic Inspiration and force them to make a Wisdom save. If they fail, they are Dazed this turn, there is no effect on a successful save.

dazed creature can only do one of the following things on their turn: move, use an action, or use a bonus action. If a creature becomes dazed during their turn, their turn ends. The cure ailment power, lesser restoration spell, and greater restoration spell remove the dazed condition. At the GM’s discretion, other powers, spells, or effects might also remove the dazed condition.

When a dazed creature is affected by a spell or effect that gives them an extra action on their turn (like the haste spell or the fighter’s Action Surge feature), they can still take this extra action, in addition to the movement, action, or bonus action allowed by the dazed condition.

Some creatures in this book have immunity to the dazed condition. At the GM’s discretion, a creature published in the core rules or another supplement who has immunity to the paralyzed or stunned condition also has immunity to the dazed condition.

It's Complicated

14th-level College of Thirst feature

If affected by a Condition you can use an action and spend a use of Bardic Inspiration to also inflict the condition on one other ceature, unless it can succeed on a Charisma saving throw. The target has disadvantage on this save, if it within 24 hours has taken Spell damage from you or been the target of a Charisma ability test from you.
Track the condition duration seperately on the new target using the same rules as for you.
If the target is immune to the Condition, it instead loses all actions and movement on it's next turn.

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