Paladin
Base Class: Paladin

An oath fitting the Paladins fighting for nature and animals, and believing that everything has a place in the universe.

Level 3: Oath Of The Forest Sworn Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.

Oath of Devotion Spells
Paladin Level Spells
3 Speak With Animals, Healing Word
5 Calm Emotions, Prayer Of Healing
9 Mass Healing Word, Remove Curse
13 Locate Creature, Guardian of Faith
17 Mass Cure Wounds, Flame Strike

Level 3: Sacred Weapon

When you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that weapon (minimum bonus of +1), and each time you hit with it, you cause it to deal its normal damage type or Radiant damage.

The weapon also emits Bright Light in a 20-foot radius and Dim Light 20 feet beyond that.

You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon.

Channel Divinity

Font of Restoration
As an action, you become a font of restoration for your companions. For 1 minute you can choose up to 2 allys, who at the start of your turn, gets 1d4 + your charisma modifier + your proficiency bonus hp back, if lost.

Bulwark of Faith
As a bonusaction, you call upon your divine strength to fortify your allies. For 1 minute, all allies within 20 feet gain +2 AC and have advantage on saving throws against being frightened.

Level 7: Aura of Understanding

You and your allies have Immunity to the Charmed condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there.

Level 15: Blank for now

Blank for now

Level 20: Blank for now

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