Base Class: Warlock
You forge a pact with a dragon or dragons and they grant you draconic powers. In return they may ask you to do things for them. Some however may have made a pact with you as a gift for doing something in return. This is a treacherous path as you may be hunted and questioned for how you came about this draconic power.
Level 3: Dragon Ancestor's Claws
At 3rd level, your patron grants you a fragment of their draconic power, granting you the ability to manifest powerful claws, which act as natural weapons, both of which you are proficient with using. You use your charisma mod for the attack and damage rolls of your claws. If you hit with the claws, they do 1d8+CHA slashing damage. you may attack using the claws using an action, and bonus action. At 6th level, these natural weapons are considered +1 and magical for the sake of resistance and immunity. at 11th level, the damage increases to 2d8+Cha and +2. at 16th level, the damage increases to 3d8+Cha and +3. If you take the 'pact of the blade' invocation, these natural weapons benefit from all features that would normally benefit a pact weapon.
Level 3: Dragon Hex
At 3 level. You can cast Hex without expending a spell slot or material components a number of times equal to your Charisma. You regain all uses when you finish a Long Rest. Attacking a hexed enemy reduces the crit threshold from 20 to 19. At level 14 number needed to crit reduced to 18. When you cast Hex using your Dragon Hex feature, it does not require concentration. The hexed target has disadvantage on saving throws of the chosen ability type instead of ability checks.
Level 6: Dragon Ancestor's Body
At level 6. Additionally, your hit point maximum increases by 6 and increases by 1 again whenever you gain a level in this class. Additionally, your unarmored AC is now 13 + your DEX and CHA modifier. You take reduced damage from all sources equal to your charisma modifier. Your scales start to spread across your body granting you resistance to Radiant, Psychic, and Necrotic.
Level 10: Dragon Eldritch Breath
At level 10. You gain a breath attack that can be Radiant, Psychic or Necrotic dealing 6d10 If Dex saving throw fails on success they take half damage 30 ft cone. You can only use this a number of times same as your Cha bonus get them back after long rest.
Level 14: Dragon's Final Judgment
At level 14. You gain a flight speed equal to your running speed as you grow draconic wings of eldritch energy. Also your eyes change into those of a dragon you gain blindsight of 30ft. You now have dragons blood coursing threw your veins. You can make potions of dragons blood by pouring your blood into empty potion bottles. The potions heal for 10d10 also healing disease and status conditions on the person taking it. Your creature type is now Dragon along with your normal creature type. You also live much longer now living up to the age of a dragons life expectancy. Mystic Arcanum at level 17 allows you to get the spell Shapechange but your only allowed to turn into dragons.
Previous Versions
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