Sorcerer
Base Class: Sorcerer

Your magic descends from a mighty genie. beings of immense power bound to the Elemental Planes. Whether through pacts, ancestry, or a cosmic accident, their essence flows in your veins, granting you dominion over an element, the ability to shape reality, and the echo of their wish-granting power.

Level 3: Elemental manifestation

<span;>You learn the <span;>Elementalism<span;> cantrip and can read, write, and speak Primordial.
<span;>When you choose this subclass, select your elemental lineage: <span;>Dao (Earth)<span;>, <span;>Djinni (Air)<span;>, <span;>Efreeti (Fire)<span;>, or <span;>Marid (Water)<span;>. You gain the associated feature:
<span;>• Dao:<span;> Gain a burrow speed of 30 ft.
<span;>• Djinni:<span;> You can fly up to 30 ft without provoking opportunity attacks, you must land at the end of this movement or fall.
<span;>• Efreeti:<span;> when an enemy ends their turn within 5 feet of you, they take 1d4 fire damage
<span;>• Marid:<span;> Gain a swim speed of 30 feet

Dao movement.

Gain a 30 foot burrow speed. You cannot burrow through stone or stone like material or artificial material.

Djinni movement.

You gain a 30 foot fly speed until the end of your turn, after which you fall if you are not already on the ground.

Efritti aura

Any creature that ends its turn within 5 feet of you takes 1d4 fire damage.

Marid movement

You gain a 30 foot swim speed.

Level 3: Genie spells

When you reach a Sorcerer level specified in the Genie Spells table, you thereafter always have the listed spells prepared.

Draconic Spells
Sorcerer Level Spells
3 Enhance ability, Identify, Find Familiar, Misty step
5 Galders tower, Create food and water
7 [Tooltip Not Found], Dimension Door
9 Conjure elemental, Creation

Elemental Attunement

Your bond with your genie lineage deepens:

• Dao: Your burrow speed can now be used against solid stone and metal.

 

• Djinni: You may fly up to 60 feet however if you end your turn in the air, you fall.

 

• Efreeti: whenever an enemy ends their turn within 5 feet of you, they take 2d4 fire damage.

 

• Marid: You can now breath underwater.

Djinni movement.

You can fly up to 60 feet, if you end your turn while in the air, you fall.

Efritti damage.

When an enemy ends their turn within 5 feet of you, they take 2d4 fire damage.

Marid water breathing

You can breath underwater.

Fabricator

You learn the spell fabricate, once per long rest you may cast this spell ignoring size and tool proficiencies. Value and cost can be replaced with spell slots per yhe Dms discretion.

Level 14: Primordial accendency

Your elemental mastery reaches new heights:

• Dao: Burrow speed 60 ft, can choose to leave a burrow trail or now mimicking the effects of earth glide and can breath in stone.

• Djinni: Fly speed 60 feet, and has a hover speed of 10 feet, at the start of your turn you must choose which fly speed to make before moving

• Efreeti: when a creature is within 10 feet of you they take 4d4 fire damage.

• Marid: Swim speed 60 ft

Arcane Manifestation

Once per long rest you may use an action to duplicate the effects of a spell of 6th level or lower, without requiring material components. Any spell that isn't on the Sorcerer spell list requires an Arcana check. The dc is equal to 10+ the spells level.

Arcane manifestation

As an action you can manifest a spell of 6th level or lower ignoring casting time and material components. If you manifest any spell that isn't on the Sorcerer spell list you must make an Arcana check or the manifestation fails and the action is wasted. The DC is 10 + spell level.

Level 18: Lesser wish

Work in progress.

Primordeal Apotheosis.

You have reached the Apex of your primordial potential as a mortal. You gain access to all other movement features gained at 3rd level and one movement feature at 6th level.

Comments

Posts Quoted:
Reply
Clear All Quotes