Druid
Base Class: Druid

Most druids revere nature as a cycle of life, growth, and balance. But some hear a darker calling — the hunger of winter, the endless predation of the wild, and the terrifying curse of famine. These druids walk the path of the Wendigo: spirits of hunger, cannibalism, and the predatory side of nature.

A druid of this circle does not simply protect the wild — they become the hunter within it, embodying famine, cold, and fear. Some join this circle willingly, embracing the primal truth that all things must feed, while others are marked by curses or bargains that twist their druidic gifts.

Circle of the Wendigo Spells

Your communion with the Wendigo grants you access to certain spells. At the druid levels noted, you always have these spells prepared.

Wendigo Spells
DRUID Level Spells
3 Inflict Wounds, Fog Cloud, Spike Growth, Pass without Trace, Moonbeam
5 Bestow Curse, Sleet Storm
7 Blight, Phantasmal Killer
9 Contagion, Cloudkill

Dark Presence

When you damage a creature for the first time in combat, you may deal an additional 2d10 + your Wisdom modifier of either cold, necrotic, or psychic damage. The target must make a Wisdom saving throw against your spell save DC or be frightened until the end of its next turn.

You can use this feature once per combat. At 10th level and again at 14th level, increase the damage by 1d10.

Haunting Hunger

Your senses sharpen like those of a predator. you have advantage on Dexterity (Stealth) checks made to hide from creatures that are unaware of you.

Additionally, when you trigger your Dark Presence, you gain temporary hit points equal to the extra damage dealt. These hit points for 1 hour

Mantle of Hunger

You gain resistance to necrotic damage.

In addition, when you finish a long rest, you can choose one of the following resistances: cold, poison, or thunder. This resistance lasts until you finish another long rest. Damage from magical or silver weapons ignores these resistances.

Avatar of the Wendigo

As a bonus action, you can assume a monstrous visage of hunger for 1 minute. While in this form:

  • You gain resistance to all damage except force, psychic, and radiant.

  • Once on each of your turns, when you deal damage with an attack or druid spell, you can deal an extra 4d10 necrotic damage.

  • Any creature that starts its turn within 10 feet of you must make a Wisdom saving throw against your spell save DC or become frightened until the start of its next turn.

  • Devouring Maw. When you reduce a creature to 0 hit points in this form, you devour its essence. You regain hit points equal to your druid level + your Wisdom modifier, and your movement speed increases by 10 feet until the start of your next turn.

Once you use this feature, you cannot do so again until you finish a long rest.

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