Sorcerer
Base Class: Sorcerer

Lady luck is a fickle mistress. As an unfavorable individual the Ill-fated sorcerer upon awakening their power can adversely effect events of the world around around them by doing so they can reverse the luck of all whom oppose them. Why push a nemesis under a ladder or thrust a Black cat in their path when u have the Ill-fated sorcerer.

Level 3: Unfortunate Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Unfortunate Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a enchantment or an illusion spell from the sorcerer, warlock, or wizard spell list.

Unfortunate Spells
Sorcerer Level Spells
1st Ray of Sickness, Hex
3rd Blindness/Deafness,Suggestion
5th Slow, Bestow Curse,
7th Charm Monster, Polymorph
9th Animate Objects,Creation

Bad Omen

You have leaned to interpret the the flow of a creatures luck and manipulate it. When you choose this Origin at third level you Gain the following benefits.

Potent Curse: You know the Bane spell. It counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. You can cast this spell without expending a spell slot, you can cast bane a number of times per day equal to your charisma modifier. You can also cast this spell using any spell slots you have. Additionally when casting a spell from the Enchantment, Transmutation or Illusion school you may reduce the cost of the heightened spell meta magic option to 1 sorcery point.

Twist Fate: If you so choose you can target additional creatures up to the number of your proficiency bonus upon activation of this feature by spending 1 additional sorcery point for every creature targeted. In doing so the effects of the spell can be spread to creatures within range of the spell. This ability resets on a short rest.

Omen Sign: Upon activation of the spell roll a d10 and compare it to the following Bad Omen table. The superstition associated with that roll is what impleads the creature for the spells duration.

Bad Omen
d10 Omen
1 Black Cats impedes the targeted creatures path 
2 Squawking crows distract the chosen creature.
3 The ground underneath the targeted creature breaks down causing unstable footing.
4 A piece of vital equipment belonging to the targeted creature malfunctions.
5 On the ground the target finds an alluring piece of treasure demanding that the creature pick it up.
6 The targeted creature realizes their worst fear causing them to hesitate at the sight of you.
7 A mirrored or reflective surface that reflects the targeted creature shatters.
8 You mistakenly hear a strange knocking drawing your attention.
9 For a second the targeted creature believes that their allies have taken the shape of a hostile creature.
10 An umbrella or other mundane item goes off in your possession. 
Black Cat

The shape your misfortune is represented by a black cat.

Butt Activates

The shape your misfortune is represented by an umbrella or other mundane item activates on the enemies possession. 

Face Their Fears

The shape your misfortune is represented by the targeted creatures worst fear causing them to hesitate at the sight of you.

Lucky Side Down

The shape your misfortune is represented by the creature finding an alluring piece of treasure lucky side down.

Misshapen Allies

The shape your misfortune is represented by the targeted creature believes that their allies have taken the shape of a hostile creature.

Mysterious Knocking

The shape your misfortune is represented by the creature mistakenly hear a strange knocking drawing their attention.

Shattered Glass

The shape your misfortune is represented by a mirrored or reflective surface that reflects the targeted creature continuously shatters.

Squawking Crows

The shape your misfortune is represented by squawking crows.

Unstable Footing

The shape your misfortune is represented by the ground underneath the targets breaks down causing unstable footing.

Wardrobe Malfunction

The shape your misfortune is represented by a piece of vital equipment belonging to the targeted creature malfunctions.

Level 6: Rotten Luck

When a creature that is currently effected by one of your negative status effects dies roll a d6. On a 1 the same effect can be placed at no cost onto another creature that you can see within 15ft.The effected creature must make the same saving throw/ ability check or the attack roll meets the AC of the new creature. This ability can be used a number of times equal to your Charisma modifier and resets on a short or long rest.

Level 6: Potent Curses

Your ability to inflict misfortune onto your enemies has given you a better understanding of curses and how to augment them. When using this feature any creature that has succumbed to your bane may have a curse applied that can change the spells effects. Upon spell activation choose from the following…

Torpor - roll 1d4 and multiply that result by 5. The effected creature suffers a reduction in speed according to the result.

Frailty - the effected creature has a minus to their damage equal to 1d4 + 1/2 your sorcerer level.

Luck - the effected creature suffers 1d4 penalty to their spell save DC.

Strife - the effected creature suffers 1d4 points of necrotic damage every turn.

Haunted - the die of your bane spell is increased from a d4 to a d6.

Level 14: Siphon

By funneling the bad luck of your enemies and converting it into good luck you are able to buff your allies. For each enemy effected by one of your debug spells the inverse effect is applied to an ally.

Level 18: Fated Omen

Part of a creatures soul that dies while under one or more of your negative status effects leaves their body and begins to float as a orb directly above the creature.

As a bonus action you can direct all soul orbs within 100ft to accumulate into a alternative space within 5ft of you called a Fated Omen.

This space can manifest as white spots on a black cat or look like any omen of your choice from the list of omens and can hold a max of 16 soul orbs at any given time. Once on your turn you can cast any spell that you have prepared for free as long as you have soul orbs equal to 2 x the spell level. These spells cannot be concentration spells and must have a casting time of 1 action.

Once you finish a long rest all soul orbs are lost.

Comments

Posts Quoted:
Reply
Clear All Quotes