Base Class: Sorcerer
A spark of the eternal phoenix burns within you, an immortal fire that blazes with both destruction and renewal. Sorcerers with this origin are rare, for the essence of the phoenix does not pass easily into mortal bloodlines. Some are born beneath omens of flame and rebirth, while others are touched by the ashes of a phoenix or blessed in visions of burning wings.
To wield this gift is to walk a path of both peril and promise. The fire of the phoenix is not gentle — it consumes, sears, and purifies — but in its wake, life flourishes anew. Those who inherit this power often display a fiery spirit, an unyielding will, and a bond with both life and death itself.
Phoenix Soul sorcerers are both feared and revered. In battle, they are living conflagrations, their presence alone enough to ignite foes or rally allies. In death, they are not so easily extinguished, for the flame within them longs to rise again. Whether seen as destroyers, healers, or heralds of dawn, Phoenix Soul sorcerers embody the eternal cycle of fire: to burn, to fall, and to be reborn brighter than before.
Level 3: Phoenix Soul Spells
You draw upon the blazing essence of the phoenix to fuel both destruction and renewal. You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Soul Spells table. These spells reflect the fiery nature and rebirth magic of your origin.
Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Phoenix Soul Spells
| Sorcerer Level | Spells |
|---|---|
| 3rd | burning hands, cure wounds |
| 5th | flaming sphere, lesser restoration |
| 7th | fireball, revivify |
| 9th | wall of fire, death ward |
| 11th | flame strike, greater restoration |
Level 3: Mantle of Flame
3rd-level Phoenix Soul feature
As a bonus action, you can envelop yourself in the fiery aura of the phoenix for 1 minute. While this mantle is active:
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Any creature within 10 feet of you that hits you with a melee attack takes fire damage equal to your Charisma modifier.
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Once per turn, when you deal fire damage with a spell or feature, you can add your Charisma modifier to the damage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Level 6: Healing Flames
The fire of the phoenix can purify and renew as well as consume. When you or a creature of your choice within 30 feet of you takes fire damage, you can use your reaction to convert the flames into healing. The target regains hit points equal to half the fire damage taken.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Level 14: Phoenix Resurgence
When you are reduced to 0 hit points, the phoenix within you can erupt in a final, fiery burst. You can choose to activate this feature as you fall: each creature of your choice within 20 feet of you must make a Dexterity saving throw against your spell save DC, taking fire damage equal to 2d10 + your sorcerer level on a failed save, or half as much on a successful one.
Immediately after the explosion, you rise to 1 hit point instead of falling unconscious.
Once you use this feature, you cannot use it again until you finish a long rest.
Level 18: Incarnation of Flame
At 18th level, you become the living avatar of the phoenix, embodying the eternal cycle of fire, destruction, and rebirth. You gain immunity to fire damage, and when you roll fire damage, you can treat any 1s as 2s.
When you die, your soul blazes with phoenix fire. After 1 minute, you return to life with hit points equal to half your maximum, and each creature of your choice within 30 feet of you takes 20 fire damage. Once you use this feature, it cannot be used again until 7 days have passed.
Your presence now radiates the brilliance and fury of the phoenix, making you a force of devastation and renewal on the battlefield.
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