Base Class: Rogue
The Ronin are those who have the skill to fight up close and personal and the skill to avoid being hit while rushing in and out of battle able to take on multiple opponents at once utilizing hit and run methods with head on tactics, most ronin are former shoulders who either abandoned their post or were chased out.
Level 3: Light on my feet
As a Reaction, you can do one of the following.
Light on my feet: Whenever your sneak attack class Action is activated within Melee Range you can use your Reaction to take the Disengage action.
Level 3: Warrior's Way
You’ve trained in the art of combat, learning skills someone with your specialties otherwise would not have.
Warrior's Training: You Gain Proficiency in Longswords, Longbows, Medium Armor and Heavy Crossbow's
Level 9: Supreme Strike
Starting at 9th level, your intensity in battle can help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. You can do this Twice per long rest. This increased to three times at 15th level.
Level 13: Enemy of my Enemy
You’ve learned how to maximize use of the disguise Kit, granting you "Guise of the Fool" action for the following benefits.
Fast Disguise: You can use the Disguise Kit as a Bonus Action during combat.
Allied Enemy: When you use the Disguise Kit in combat you make yourself appear to be allied with a group of hostile creatures. This disguise does not fool your allies. This effect ends if you take damage or deal damage.
Betrayal: You gain advantage on your next weapon attack roll if it is made against the fooled hostile creature.
Level 17: Thief’s Reflexes
You are adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.
Previous Versions
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9/3/2025 5:24:29 AM
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Coming Soon
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