Base Class: Monk
Bone crushing power in the palm of your hands. Become a master in strikes, using power and momentum to break any foe, magic or not, God or man, monster or hero. With the right skills, all of the above become nothing more than another punching bag.
Bloody Knuckles
Not your own of course.
Increase the damage of unarmed strikes.
Limber Body
Be a physical specimen.
Movement is now 50 feet or plus one athletics, and plus two acrobatics.
Brawler
Plus one athletics and plus two acrobatics.
Olympian
Increase movement speed to 50 feet.
Level 6: Seasoned Fighter
Increase to skills in the art of ass kicking.
Gain Blindsight and choose one ability to increase by one.
Divine Champion
Choose a patron to be the champion of:
Pelor
- Cure Wounds
- Divine Smite
- Daylight
Sune
- Charm Person
- Detect Thoughts
- Charm Monster
Azuth
- Chromatic Orb
- Magic Missile
- Arcane Eye
Cyric
- Vicious Mockery
- Alter Self
- Major Image
Kelemvor
- Chill Touch
- Misty Step
- Speak with Dead
Atheist
Who need to fight for a god anyway?
Unarmed strikes are now 2d10 damage plus proficiency and you can choose a feat at the cost of disadvantage on religion and death saves.
Azuth 's Champion
Be the champion of the God of magic.
Cyric 's Champion
Be the champion of the God of lies, deceit, trickery, and chaos.
Kelemvor 's Champion
Be the champion of the God of the dead.
Pelor's Champion
Be a champion for the God of the sun, light, strength, and healing.
Sune's Champion
Be a champion for the goddess of beauty, love, and freedom.
War Saint
As body after body drop to your feet, your deity gives you their greatest gift... Pure destruction.
Gain a powerful spell as well as advantage on religion, and a bonus to your body.
Laughing Gladiator
War Saint of Cyric.
Gain the spell Tasha's Hideous Laughter, and gain a resistance that you choose.
Lord of Love and Lust
War Saint of Sune
Gain the spell Enthrall, and add 5 to charisma
Reaper
War Saint of Kelemvor.
Gain the spell Eldrich Blast, and increase it's damage significantly.
Spell-Fist
War Saint of Azuth.
Gain the spell Fireball, and add elemental damage to your strikes.
Sun Harvester
War Saint of Pelor.
Gain the spell Sunbeam and plus 1d20 to your health.
Zenith of Man
Become a god among men. No magic required.
Become vulnerable to all magic, but increase AC, health, movement speed, and of course, damage.
Previous Versions
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9/2/2025 10:50:27 PM
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9/3/2025 11:56:01 AM
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9/3/2025 12:28:04 PM
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0.2
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Coming Soon
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