Base Class: Warlock
For those who pray to the Socratic Patron, the meaning of life is inches away... Just a little thought is needed to figure it out.
Philosopher Stone
Always shall you carry the Philosopher Stone, or at least an item you choose to imbue with power. The stone can be activated once per long rest for only one minute at a time. It allows you to connect it to any spell you have and while active, that spell doesn't cost a spell slot.
At level 3, you can connect one spell. At level 6, you can connect two spells. At level 10, you can connect three spells. At level 14, you can connect four spells. At level 20, you can connect five spells.
Endless Cycle of Rambling
Gain the bonus action: Ramble. Ramble allows you to talk for hours at a time about anything you can think of. Little do most know, the rambling isn't random and is a curse set onto the target of choice. Anyone within a 15 ft radius of you must make a wisdom save of 11 or higher or get a random condition set on them.
Outer Body Experience
If just for a second, you see what lies beyond this world. This experience drives Warlocks to achieve understanding. However, it doesn't only enlighten. It can drive a man insane.
Peaceful Experience
Your outer body experience was pleasant. Something that drives you to see that same level of peace once again.
You gain a cleric enchantment and true sight, but you're disadvantaged on death saving throws.
Violent Experience
For a second, everything was destroyed and everyone you knew was dead. Warlocks that have this experience usually go insane trying to avoid this fate, others try avoiding insanity by pretending to not care.
You're vulnerable to psychic and necrotic damage, but when you attack someone while under a condition, transfer the condition on hit.
Enlightenment
Based on your outer body experience.
Peaceful Experience Warlocks gain Transcendence. This allows you avoid death and roll death saves twice instead of once. You also heal 4d6 on successful death saves.
Violent Experience Warlocks gain Ascension. Ascension allows you to kill yourself and summon an alter. On death, everyone else gains haste for one day. If someone prays at your God's alter and transfers to your religion, you revive.
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