Paladin
Base Class: Paladin

Oath of The Chantress. 

Tenets Sworn:

Strength Above All: Grow mightier to meet every adversary, or fall to your own ruin. 

By Any Means Necessary: My qualms cannot get in the way of exterminating The Enemy. 

Discipline the Soul: You must marshal the discipline to overcome failings within yourself.

 

 

Level 3: Channel Divinity

Beguiling Presence. You can use your Channel Divinity to exude a charming presence. As an action, each creature of your choice that you can see within 30 feet of you to make a Wisdom Saving Throw. On a failed save, a creature becomes charmed by you for 1 minute. This effect ends if the creature takes damage from you or an ally.

Warden's Vow. As a reaction, you can utter a vow against a creature you can see within 10 feet of you that has damaged an ally, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Beguiling Presence

You can use your Channel Divinity to exude a charming presence. As an action, each creature of your choice that you can see within 30 feet of you to make a Wisdom Saving Throw. On a failed save, a creature becomes charmed by you for 1 minute. This effect ends if the creature takes damage from you or an ally.

 

Warden's Vow

As a reaction, you can utter a vow against a creature you can see within 10 feet of you that has damaged an ally, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Level 7: Enthralled Strike

At 7-th level your overwhelming force of will empowers your strikes. You may add your charisma modifier to your weapon attacks, in addition to its standard damage. 

Level 15: Beguilling Enemy

Starting at 15th level your Beguiling Presence gives you greater power over your foes. You may use an action to force a creature within 30 feet of you, under the effects of your Beguiling Presence to make a Wisdom Saving throw. On a fail, the creature becomes incapacitated until the end of your next turn. 

Level 20: Chantress' Champion

You become a pillar of the tenants you have sworn to The Chantress. You have been granted extraordinary power. 

  • You have resistance to all damage. 
  • When you take the Attack action on your turn, you can make one additional attack as a part of that action
  • Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the die. 

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