Barbarian
Base Class: Barbarian

Path of Singularity barbarians are able to manipulate the force of gravity to enhance their unarmed strikes, pull enemies closer to them and keep their allies from ever being at risk of an enemy striking them.

Level 3: Heavy Handed

Your learn to manipulate gravitational forces to increase the mass of your unarmed strikes and pull enemies closer to you.

Gravitational Strike. Your unarmed strikes deal 1d8+ Strength modifier bludgeoning damage. This die increases to 1d10 at 10th level and 1d12 at 14th level.

Gravitational Pull. Whilst you are raging, at the end of each of your turns, Large or smaller enemies within 20 feet of you are pulled 10 feet directly towards you as your rage causes you to generate your own gravitational field.

Event Horizon. A number of times equal to your Strength modifier per long rest, as a bonus action you can amplify your gravitational field, pulling Large or smaller enemies within 30ft of you 10 feet towards you. 

Level 6: Gravitational Force

You are able to augment your body with the primal power of gravitational forces.

•Your unarmed strikes are magical for the purposes of ignoring resistances and immunities.

•While raging, you take no damage from falls of 20 feet or less, and you reduce any remaining fall damage by an amount equal to your Barbarian level, before resistance takes effect. 

•As a bonus action, you can manipulate your personal gravity and gain a flying speed equal to your walking speed until the end of your turn. You can use this feature a number of times equal to your Strength modifier, and you regain all expended uses when you finish a long rest.

Level 10: Spatial Awareness

Your experience with gravitational forces has given you the ability to better feel the way others are moving around you and react faster to threats.

You gain a new reaction - when an ally within 15 feet of you is attacked by a creature that is Large or smaller, you can take a reaction to force the creature to make a Strength saving throw. On a success, the creature's attack occurs as normal. On a failure, the creature is pulled to a space adjacent to you, and the attack is made against you instead.

Additionally, you are now able to take two reactions per round rather than just one.

Level 14: Singularity

Your mastery over the forces of gravity become more powerful.

•Your Event Horizon can now affect Huge creatures, has a range of 40 feet and pulls creatures 20 feet towards you. Creatures pulled adjacent to you must also make a Strength saving throw or take 4d6 force damage and fall prone as gravity slams them into the ground. Creatures that succeed on the saving throw take half damage and do not fall prone.

•Once per rage, when a creature within 10 feet of you would teleport or move away by magical means, you can use your reaction to force it to make a Constitution saving throw. On a failure, the movement effect fails and the creature remains in place.

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