Base Class: Druid
There are four elements. Fire, Air, Earth, and Water. These make up most of our world... But what about the world of fantasy, the mythological creatures and monsters of both dream and nightmare. It's the element of Aether, the rainbow.
Level 3: Mythic Shape
You cannot Wild Shape, not traditionally at least. You can only shape into creatures that are magic. Ex. Unicorns, Minotaur, Beholders, Displacer beasts, etc. Of course, other than this rule, Wild Shape is generally the same.
Level 3: Fantastical Feature
Gain one of 10 minor features.
- Unicorn Horn
- Basilisk Eye
- Lamia Tail
- Dragon Scales
- Pixie Dust
- Mimic Arm
- Phoenix Wings
- Griffin Beak
- Eldritch Tendrils
- Dullahan Neck
Basilisk Eye
Gives the Eye of Demise.
Range: 10 feet , square
Damage: 1d6 force damage
Activation: Sight
Use a bonus action to gaze death onto a target.
Dragon Scales
Gain the ability to slash enemies for 1d4 +proficiency bonus and be resistant to fire.
Dullahan Neck
Be able to remove your head from your shoulders and not die... You can scout with it, keep it out of harms way, or put it in harms way by throwing it at someone for the same damage as your unarmed strikes. You can only throw up to 20 feet.
Eldritch Tendrils
*static*
Griffin Beak
Have the beak of the mighty Griffin!
Have advantage on intimidation, disadvantage on persuasion, and know how to speak Aarakocra.
Lamia Tail
Replace your legs with a snake tail; makes you immune to exhaustion and unaffected by difficult terrain.
Mimic Arm
Have a mouth located anywhere you want on your arm.
Grant a common language and a rare language, as well as a bonus to concentration.
Phoenix Wings
Bright flaming wings come from your back. Have stealth disadvantage, fire resistance, and levitation.
Pixie Dust
Have a gold, glowing sand emanate from your body constantly.
Disadvantage on stealth, because you always have a dim light of 10 feet of you, and be able to change damage to radiant.
Unicorn Horn
Gain Mending, Light, and Mage hand Cantrips.
Level 6: Aether Proficient
Gain a multitude of spells, all of which can be used during your Mythic Shape. This includes access to level 1, 2, and 3 spells from Sorcerer and Wizard spell lists.
Level 10: Powerful Feature
Upgrade your Minor feature to a Major one.
Major Basilisk Eye
Gives the Eye of Demise.
Range: 10 feet , square
Damage: 1d6 force damage
Activation: Sight
Use a bonus action to gaze death onto a target.
Now the eye of Demise sets target paralyzed on successful hit and it's damage is increased to 1d10 force damage.
Major Dragon Scales
Gain the ability to slash enemies for 1d4 +proficiency bonus and be resistant to fire.
Now you have Fire Shield and Fire Wall spells. You're also proficient in scaled armor.
Major Dullahan Neck
Be able to remove your head from your shoulders and not die... You can scout with it, keep it out of harms way, or put it in harms way by throwing it at someone for the same damage as your unarmed strikes. You can only throw up to 20 feet.
Now you have advantage on charisma ability checks, all bard-necromancy spells available to you, and twice-proficiency on improvised weapons.
Major Eldritch Tendrils
Now you can use Eldritch Blast.
Major Griffin Beak
Have the beak of the mighty Griffin!
Have advantage on intimidation, disadvantage on persuasion, and know how to speak Aarakocra.
Now you can Screech, with a range of 25ft radius, deal 4d10 psychic damage.
Major Lamia Tail
Replace your legs with a snake tail; makes you immune to exhaustion and unaffected by difficult terrain.
Now Lamia Tail increases your speed by 20 feet, and gives you an extra action.
Major Mimic Arm
Have a mouth located anywhere you want on your arm.
Grant a common language and a rare language, as well as a bonus to concentration.
You can Wild Shape your arm separate from the rest of your body. The mimic arm cannot turn into a magical creature though.
Major Phoenix Wings
Bright flaming wings come from your back. Have stealth disadvantage, fire resistance, and levitation.
You're now immune to fire, and have flight for up to 30 feet.
Major Pixie Dust
Have a gold, glowing sand emanate from your body constantly.
Disadvantage on stealth, because you always have a dim light of 10 feet of you, and be able to change damage to radiant.
Now you can use Paladin Cantrips.
Major Unicorn Horn
Gain Mending, Light, and Mage hand Cantrips.
Now has Bigby's Hand, Color Spray, and Shining Blast.
Level 14: Druid of Legend
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