Monk
Base Class: Monk

Precision beats power, timing beats speed, to you the patience is key you don't need raw strength every enemy has a weak point, every strike has an opening if you can spot it even a weakest strike will bring your enemies to their knees.

Level 3: Opportunity chaser

 Starting at level 3, Choosing this subclass you chosen the path of patience and precision you learn to watch and wait for the right moment for the enemy to expose their opening and use the opportunity to deliver a precise and calculated blows.

whenever an enemy creature hits you through a to hit attack but miss the attack by any means except their damage being reduced to 0 or you have incapacitated condition you will receive a Counter point in each round you can receive only 1 counter point per enemy's action, bonus action and reaction regardless of how many times enemy attacks you through those actions and you can keep the counter points up to your Dexterity modifier(At least 1 point) which you then can use to empower your unarmed strikes.

You will lose all counter point when you have incapacitated condition, died, or the combat ends.

Counter attack

Starting at level 3, As the enemy guard falls your patience has paid of you learn to make a counter attack on an enemy in many ways using your counter points.

Instant counter: Whenever an enemy attacks you with a to hit attack and misses and you don't have incapacitated condition you can use your reaction to spend the Counter point you earned to make 1 unarmed attack on the enemy that tries to attack you as long as they're within your reach if hit the enemy will lose 10 feet of movement speed until the end of their next turn(can't be stacked from the same ability). You can only make this reaction right after the missed hit that gives you the counter point.

Pin point strike: Spend an counter point to empower your next unarmed strike(No action required) giving your next unarmed strike +2 to hit and 1d4 damage of the same type as the attack.

Level 6: Following shadow

 Starting at level 6, You learn that the art of countering is not just for against the close combat but for the ranged as well you learn to use the chance when the enemy is too focused at aiming to strike you from afar and use your lighting reflex to dodge and instantly close up the distance not giving them the time to prepare for the next shot.

When using deflect attack feature on to reduce the ranged attack and reduced the damage to 0 you can forgo making range attack and teleport to the back of the attacker to make 1 unarmed attack instead you can teleport this way up to 45 feet. If the attacker is within the teleportation range you can only appear within 5 feet of the attacker if the attacker is outside of this range and you chose to teleport anyway you can only teleport towards the attacker. This movement will not provoke any opportunity attack by all means.

You can also do the same thing if the range attack came from to hit attack and miss but in this way you will spend a counter point instead of focus point.

You can't use this feature if you have incapacitated condition.

Level 11: Adaptive footing

Starting at level 11, In a fight those who can remain their balance despite the enemy attacks will always have the upper hand to strike back you learn to adapt your footing and stance to accommodate the enemy's blows.

Whenever you receive a counter point you will also gain 1 bonus AC you can get this bonus AC up to half of the counter point you can carry(rounded down) but you will lose all your bonus AC when you got hit, have incapacitated condition, or the combat ends.

Superior precision

Starting at level 11, Timing always beat speed you learn to maintain your footing while dodging a strike and use the very moment that enemy's strike is lounging pass by you to glide your fist along their strike and let the enemy bring their face and kiss your fist themselves.

When you use Instant counter from counter attack feature and your attack roll is higher than the roll made by the attack that trigger this feature your unarmed strike will deal additional 1d6 damage of the same type of the attack to the enemy but if the attack still miss the attack will be just a feint and you will not lose a counter point.

Level 17: Vital spotter

Starting at level 17, Even the toughest armor has a weak point such as joints where you can abuse and guide your strikes through their defense you learn to spot enemy's weak point where your strike will hit the hardest or bring disadvantage to your enemy

Whenever you make an attack using counter points or through Following shadow feature your attack will ignore all resistance the enemy has on that attack you can also spend 1 more counter points to give your Pin point strike(No action required) one of these following effects.

Eye gouge: Enemy hit by this attack will have Blinded condition until the end of their next turn.

Liver shot: Enemy hit by this attack must succeed a Constitution saving throw DC = 8 + Proficiency bonus + Dexterity or gain 1 level of exhaustion.

Counter Style Image

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