Base Class: Ranger
Masters of the skies, bonded with sentient griffons, and attuned to the shifting breath of the wind, Windriders are the guardians of the Azure Plains and the high passes of the Fireglass Mountains. To become a Windrider is not merely to tame a griffon, but to be chosen by one, forging a bond that carries both partners into legend.
Level 3: Bond of the Wind (3rd level)
You form a sacred bond with a griffon companion, a noble and intelligent creature native to the Fireglass Mountains and Azure Plains.
Griffon Companion
Large monstrosity, neutral good
Armor Class: 13 + your proficiency bonus
Hit Points: 60 (7d10 + 21)
Speed: 40 ft., fly 60 ft. (hover at level 15)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 16 | 16 | 12 | 14 | 10 |
Skills: Perception +4, Insight +3
Senses: Darkvision 60 ft., passive Perception 14
Languages: Common
Proficiency Bonus: Equals yours
Traits
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Keen Sight: Advantage on Wisdom (Perception) checks that rely on sight.
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Telepathic Bond: You and your griffon can communicate telepathically within 1 mile.
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Flyby: The griffon doesn’t provoke opportunity attacks when flying out of an enemy’s reach.
Actions
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Multiattack (Level 11+): The griffon makes two attacks: one with its beak and one with its claws.
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Beak: Melee Weapon Attack, reach 5 ft., 1d10 + STR mod piercing.
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Claws: Melee Weapon Attack, reach 5 ft., 2d6 + STR mod slashing.
Level 7: Windstep Evasion (7th level)
You move like the wind itself. When you take damage from an attack, you can use your reaction to reduce the damage by half and immediately move up to 15 feet without provoking opportunity attacks.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
Level 11: Stormcharge (11th level)
You and your griffon strike as a single tempest.
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If you and your griffon dive at least 30 feet toward a target and hit in the same turn, your first weapon attack deals extra damage equal to your ranger level.
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The target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be knocked prone.
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Once per turn, your griffon can make a claw attack as a bonus action if it ends its movement adjacent to a target.
Level 15: Galeform Bond (15th Level)
Your bond with the storm reaches its apex, allowing you to channel the winds themselves.
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Hover Mastery: While mounted on your griffon, you and your companion gain the hover trait, even when restrained or unconscious.
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Wind-Touched Resilience: While mounted, you have resistance to all ranged weapon damage.
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You also have advantage on Dexterity saving throws against effects that originate from below you (such as ground-based spells or traps).
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Gale Surge: As a bonus action, release a blast of wind in a 15-foot cone. Each creature in the area must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be pushed 10 feet and knocked prone. You can use this feature a number of times equal to your Dexterity modifier (minimum of once), regaining all uses on a long rest.
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