Base Class: Barbarian
you use the blood of your enemy's to fuel your power. USING E5 RULES
Level 3: Blood dice
starting at level 3 When you see an enemy die you may create one blood die. When you expend a blood die you may choose to do one thing on this list then roll it. You may only expend one blood point per round.
Bloody attack: you may deal your extra force damage equal to the number you rolled on your blood dice on a hit. If you miss the blood point is still expended.
Less blood: as a reaction you may reduce the damage dealt to you equal to the number you rolled on your blood dice.
Healing blood: as a bonus action you may heal yourself equal to equal to the number you rolled on your blood dice.
Skillful blood: when you make a skill check or ability check you may add to your roll equal to your blood dice before the DM tells you if you succeed.
You may have a number of blood dice equal to your barbarian class level. your blood dice is a d6
blood die increase
starting at level 6 Your blood die is a d8. Your blood dice will increase at level 10 to a d10 and at level 14 to 2d6.
damage resist
At level 6 you are so bulky you resist damage types. when you enter your rage roll your blood die. You gain resistance to the number you rolled on the table. This lasts until your rage ends.
- Poison
- Fire
- Cold
- Lightning
- Necrotic
- Acid
- Psychic
- Thunder
- Radiant
- Force
- Roll 2 blood dice to get the damage types
- Choose a roll you may not pick 11.
increase blood dice
Starting at level 10 you may use the new blood abilities listed below.
Bloody attack: you may add this to your extra attack.
Less blood: you may double your roll on this ability.
Healing blood: you may double your roll on this ability.
Skillful blood: you may give yourself advantage on any skill check or ability check and add your blood dice.
maximum blood
starting at level 14 when you roll a 1 or 2 on your blood die you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
Previous Versions
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