Rogue
Base Class: Rogue

Snipers are long range damage dealers with incredible aim that can become almost invincible when the terrain and other conditions are to their advantage.

Long Distance Specialty

Starting at 3rd level, your long range distance is doubled, and your attacks no longer gain Disadvantage due to your target being at long range.
Example: A weapon with a range of 20(60) would become 20(120), and it would be a flat roll.

Ranged Savant

Starting at 3rd level, you are Proficient with all weapons that have the Ranged or Thrown property, including Firearms.
In addition, the Prone condition no longer imposes Disadvantage on your attack rolls.

Consistent Aim

Starting at 9th level, you ignore one source of Disadvantage when making a Ranged attack, and when making a Ranged attack with Advantage roll one additional die and keep the highest result.

Cunning Shot

Starting at 13th level, when making a Ranged attack that is not at Disadvantage you can add an additional effect.

Effects:
  • Killshot
    You add your Proficiency Bonus to your damage total.
  • Ricochet
    When you shoot terrain or an inanimate object, your shot ricochets to a target of your choice with the same roll.
  • Shove
    The target of your attack must make a Strength Saving Throw DC equal to 8+Proficiency+Dexterity or be Pushed 10ft away.
  • Eagle Shot
    The range of your attack is doubled.
  • Collateral
    If your projectile kills or destroys a target your shot pierces through them and deals the remaining damage to the next target in a straight line.
  • Non-Lethal
    Your attack knocks creatures Unconscious instead of killing them.

Uncanny Aim

Starting at 17th level, when you make a Ranged attack roll with a total at or above 15 you can choose one additional Cunning Shot option, if you roll a Critical Hit you can choose two additional options. (You can choose most options more than once)

Previous Versions

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