Base Class: Barbarian
A barbarian following the Path of the Fallen carries a great burden. You have survived where others have not, and you are haunted by their memory. But these are not ghosts of regret; they are echoes of loyalty, of shared purpose, and of unfulfilled vengeance. Your rage is a conduit, a doorway through which the spirits of your fallen allies can manifest. They fight as one with you, their spectral fists and phantom blades adding to your assault, their ethereal whispers of encouragement a constant reminder that you do not fight alone.
You do not seek glory, but vengeance. You are not just a warrior, but a vessel for those who have fallen. Your rage is a tribute to them, a final battle cry to honor the memory of those who fell.
Level 3: Spirits of the Fallen
When you choose this path, you gain the ability to call upon the spirits of your fallen comrades. When you enter a rage, spectral forms of your fallen allies manifest around you. They cannot be targeted or harmed, but they aid you in combat.
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Spectral Aegis: Once on each of your turns when you or an ally within 30 feet of you takes damage, you can use your reaction to have a spectral ally interpose itself, reducing the damage taken by an amount equal to your proficiency bonus + your Constitution modifier.
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Echoing Protection: You gain a +1 bonus to your AC while you are raging. This bonus increases to +2 at 10th level and +3 at 18th level.
Level 6: Vengeful Manifestation
Your connection to the fallen deepens, allowing you to draw on their specific skills. When you enter a rage, you can choose one of the following benefits, which lasts for the duration of the rage:
Spirit of the Shieldmaiden
A spectral warrior with a shield appears, granting you a +2 bonus to your AC.
Spirit of the Stalwart
A stout spirit lends you its endurance, granting you temporary hit points equal to half your barbarian level at the start of each of your turns.
Spirit of the Warden
The spirit of a watchful ally aids you, granting you advantage on Dexterity saving throws against effects you can see.
Level 10: United Fury
You and your fallen comrades are an unstoppable force. While you are raging, you have resistance to all damage types except psychic damage. The spirits of the fallen absorb the brunt of the attacks, allowing you to continue the fight.
Level 14: The Final Stand
The spirits of the fallen rally for one last act of defiance. When you drop to 0 hit points, but are not killed outright, you can choose to remain standing at 1 hit point instead. The spectral forms of your fallen comrades swell with light, and for the next minute, your AC is increased by 2, and you have advantage on all saving throws. Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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