Base Class: Warlock
Deep beneath the crust of the planet, there live creatures of unparalleled strength, who have been forgotten for longer than many mortal races have even existed. They take numerous and many forms, and make their home near the very core of the world itself.
These ancient primordial beings are mostly content to remain in their solitude at the centre of the world. However, some are curious of the outside world, and use their power to call out to those who may champion their causes.
These beings have different agendas, so one must be careful who they are striking a bargain with. For those that dare to parlay with these entities, the power of the earth itself is gifted to them, ready to be used at their disposal.
Ancient Tongue
At level 1, you learn the primordial language.
Shield Of Earth
At level 1, when you are the target of an enemy attack you can use your reaction to summon a shield made of stone and earth. This grants you +4 to AC until the start of your next turn. This feature can be used a number of times equal to your charisma modifier, and these uses reset on a short rest.
Shattered Stone
At level 6, you can choose to detonate your stone barrier before it dissipates. If you are the target of an attack, or a creature within 10ft of you is, whilst you have your Shield Of Earth active, you can destroy it and use the components to make a ranged spell attack, dealing 3d6 bludgeoning damage on a successful hit.
Subterranean Delver
At level 6, due to your affinity with the center of the earth, you gain the following effects:
- You gain a burrowing speed equal to your movement speed.
- You no longer require air.
- You gain a resistance to fire damage.
Jagged Precipice
Starting at level 10, you can use your action to create a hazardous area 20 square feet in size up to 60ft away in an area that you can see. This can be comprised of either sharp jagged spikes, or magma. All creatures in the affected area at the start of their turn suffer 3d6 piercing damage if you chose the spikes, or 3d6 fire damage if you chose the magma. Both types of area also count as difficult terrain for creatures inside of it.
The area lasts for one minute, and you can only use this feature once per short or long rest.
Tectonic Blessing
At level 14, you can directly call for aid from your patron, and it grants you one of the following benefits as it answers you. You can use this feature once per long rest.
- Your patron grasps you and up to seven other creatures, and pulls you through the earth, surfacing at a known location within 60 miles of you.
- Your patron unleashes a mighty blow from beneath the earth, shattering any foe that they hit. A giant primordial fist rises through the ground underneath an area you can see within 40ft of you.All creatures within 20ft of the center of this fist must make a Dexterity saving throw against your spell save DC. Targets who fail suffer 2d10 bludgeoning damage, 2d10 fire damage, and are grappled by the mighty hand. Those who succeed only take half the damage with no other effects. The hand leaves once it is not grappling anything. At the start of their turn, the creature being grappled can make a contested strength check against a charisma throw from you. If they pass, they are no longer grappled.
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