Base Class: Barbarian
Many barbarians of the world can be described as hulking masses of muscle, brutish and deadly, the kind of person to be feared and respected. Bimbarians are the antithesis, naturally underestimated yet helpful. While it’s true Bimbarians (or Himbarians for those of the male persuasion) are often muscled masses, they contrast this physical presence with beauty, bubbly words, and a lack of brains that’s entirely their own. Most barbarians are brainless, but for a Bimbarian their airhead-demeanor works in their favor rather than against them.
Likewise, Bimbarians are specimens of unbridled good looks and a positive charm that can turn almost anyone to their good side. Their physical forms are sights to behold and easy on the eyes, while their faces radiate brightly with every smile, putting almost everyone in a good mood. Even when they mess up, their natural charm and uncanny exploits make them lovable and surprisingly effective companions.
Physical Confidence
Starting when you choose this path at level 3, your physicality has become substantially appealing and has lent you to using it for your benefit. With this feature you gain the following benefits:
- You gain proficiency in Persuasion if you don’t have proficiency in it already.
- You may use your Constitution modifier for all Charisma ability checks.
- Creatures grappled by you must succeed a Charisma saving throw (DC = 8 + prof mod + Con mod), or be Charmed by you. This effect lasts for 1 minute, starting once you release the creature from the grapple.
Bimbo Behavior
Starting when you choose this path at 3rd level, you’ve put more stock in your looks, and others find your mishaps endearing and inspiring. Whenever you’re hit by a creature for the first time with a weapon or spell attack, you may choose to grow resentful to said creature, as they’ve dared to damage your good looks.
For the duration, your rage damage bonus is doubled for all attacks dealt to the targeted creature. This lasts until the creature, or you, fall to 0 hit points. If the creature you’re resenting has dropped to 0 hit points, you may use this feature again if another creature hits you with an attack.
Additionally, your mistakes are seen in a softer light, inspiring your allies to either come to your aid or to strike with more confidence. Once per turn, whenever you miss an attack roll against a creature, you may choose one of your allies, and give them advantage on their next attack roll.
Dim and Adorable
Starting at 6th level, not only has your charming behavior become more encouraging, but your air headed demeanor has become a strength. You have resistance to Psychic damage, and when you activate your Rage, you choose a number of allies you can see within 10 ft of you equal to your Constitution modifier. Each ally gains temporary hit points equal to double your character level.
Oops!
Starting at 10th level, you have become prone to mishaps which end up accidentally working in your favor. Whenever you’re hit with an attack, as a reaction, you may reduce the damage by 1d12 + your character level, and the total number of damage mitigated in this way is instead dealt to a creature within 5ft of you as you mistakenly bump, hit, or knock over a creature.
You may do this a number of times equal to half your proficiency bonus rounded down, regaining all expended uses on a long rest.
Did I Do That?
Starting at 14th level, your Bimbo energy has grown strong enough where unintentional good fortune follows you. Whenever you roll an ability check or attack roll, you may choose to give yourself advantage on the roll.
You may use this half your Proficiency Bonus (rounded down) per long rest, but you regain use of this feature whenever you roll a 1 for an ability check or saving throw. The regained use cannot be used on the same roll you received it from.
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