Base Class: Wizard
Wizards choosen directly or indirectly by Mystra to help keep the balance of magical power. Wizards of this path do not just shape raw magic, but are able to infuse the power of the weave and raw magic into their own bodies to perform great feats. They seek out magical knowledge in the most dangerous of places and lead more solitary lives than other wizards.
Level 3: Magic is Mightier than the sword
Gain proficiency with light armor and longswords and use your Constitution modifier for attacks and damage rolls with the longsword.
Level 3: Infused Strike
When you make a successful attack with your sword you can spend a spell slot to add an additional 1d6 radiant damage to the attack. The higher the level of the spell slot spent, the more d6’s are added to the roll up to maximum of 4d6 (Example: level 1 slot- 1d6, level 2- 2d6, levels 4 and up- 4d6).
Level 6: Deflection
When being attacked by a non-magical ranged attack that uses ammunition; you can use your reaction to spend a spell slot to deflect the projectile and take no damage. If you spend a slot level 5 or above, you can make an attack roll with your CON modifier, and if it hits, send the projectile back at its sender and deal the projectiles damage.
Level 10: Ward of Magic
You channel magical energy into a ward against magical effects
As a reaction when a creature casts a spell that affects you. You spend a spell slot level 3 or higher to gain advantage on any saving throw against a spells effect or damage.
Level 14: Arcane Conduit
You call forth the weave of magic to charge your abilities once again.
Once a day, as an action you regain one spell slot of levels 1-5 but cannot cast any spells until the next round.
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