Base Class: Barbarian
Glory Strike
Starting when you choose this path at 3rd level, your rage allows you to strike at weakened foes and fuel your path forward.
While you are raging, if you hit a creature with an attack roll and it is left with hitpoints equal to or less than half its maximum, you may use a bonus action and your movement to move within 5 feet of the creature and deal your unarmed damage to it, adding the bonus damage from your rage. If the creature survives this damage, it has disadvantage on attack rolls against all other creatures except you until the start of its next turn.
From 5th level, the additional bonus damage is considered magical for the purposes of overcoming resistances.
Eternal Mobility
Beginning at 6th level, your ability to move around the battlefield is bolstered beyond its prior limits.
If you hit a creature with your Glory Strike ability, you do not incur attacks of oppurtunity from creatures within 5 feet of you until the start of your next turn. Your movement speed also increases by 10 feet until the end of your turn each time you use this feature.
In addition, you may take the Dodge action as a bonus action. If an attack misses you while you are using the Dodge action in this way, you may use your reaction move up to 10 feet in any direction without incurring attacks of oppurtunity.
Unending Doom
Starting at 10th level, you gain the ability to move from one foe to another as you cleave through them.
When you reduce a creature to 0 hitpoints or hit them with a Glory Strike you may move up to and attack another creature within 10 feet of you. If the creature you target has its hitpoints reduced to 0, you may activate this feature once more if another valid creature is present.
Crucible of the End
From 14th level, you may sacrifice your rage ability to execute weaker creatures with your Glory Strike when they are weak.
Whenever you hit a creature of CR 4 or less with your Glory Strike ability, you may choose to end your rage and instantly reduce the creature to 0 hitpoints. You gain temporary hitpoints equal to your constitution modifier plus half your barbarian level rounded up.
Glory strikes
Starting when you choose this path at 3rd level, your rage allows you to strike at weakened foes and fuel your path forward.
While you are raging, if you hit a creature with an attack roll and it is left with hitpoints equal to or less than half its maximum, you may use a bonus action and your movement to move within 5 feet of the creature and deal your unarmed damage to it, adding the bonus damage from your rage. If the creature survives this damage, it has disadvantage on attack rolls against all other creatures except you until the start of its next turn.
From 5th level, the additional bonus damage is considered magical for the purposes of overcoming resistances.
Eternal mobility
Beginning at 6th level, your ability to move around the battlefield is bolstered beyond its prior limits.
If you hit a creature with your Glory Strike ability, you do not incur attacks of oppurtunity from creatures within 5 feet of you until the start of your next turn. Your movement speed also increases by 10 feet until the end of your turn each time you use this feature.
In addition, you may take the Dodge action as a bonus action. If an attack misses you while you are using the Dodge action in this way, you may use your reaction move up to 10 feet in any direction without incurring attacks of oppurtunity.
Unending doom
Starting at 10th level, you gain the ability to move from one foe to another as you cleave through them.
When you reduce a creature to 0 hitpoints or hit them with a Glory Strike you may move up to and attack another creature within 10 feet of you. If the creature you target has its hitpoints reduced to 0, you may activate this feature once more if another valid creature is present.
Crucible of the end
From 14th level, you may sacrifice your rage ability to execute weaker creatures with your Glory Strike when they are weak.
Whenever you hit a creature of CR 4 or less with your Glory Strike ability, you may choose to end your rage and instantly reduce the creature to 0 hitpoints. You gain temporary hitpoints equal to your constitution modifier plus half your barbarian level rounded up.
Previous Versions
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