Base Class: Fighter
Harnessing the power of the wind beneath your feet. Using quick motions and incredibly powerful divine strikes.
Aether Slash
As part of your dash action, you may make a number of attacks equal to half your attacks per action rounded up. These attacks have an increased range that is equal to the amount of movement used and deal an additional 1d4 Lightning Damage. This goes up to 1d6 at Level 8, 1d8 at Level 13, and 1d10 at Level 18.
Derecho
When you use your Second Wind feature, creatures in a 10 foot wide, 15 ft long line in front of you must make a Strength Save or are knocked Prone. The DC is equal to 8 + Your Dex Modifier + Your Proficiency Bonus.
Vortex Slash
When you take the attack or dash action, you may choose to make one attack in the action a Vortex Slash. Creatures within 5 ft of a point within your attack range must make a Dex Save against your attack roll or take your weapons damage plus 2d8 Lightning damage, half as much on a success.
Gale Form
As a free action on your turn, you may enter your Gale Form. This transformation lasts for up to 1 minute. While in Gale Form, you have a hover speed equal to 1.5x your movement speed. Additionally, when using Aether Slash, you deal an additional Lightning damage dice. Finally, you may make each attack in the attack action or dash action a Vortex Slash instead of just one. You may do this once per short rest.
Fight of the Wind
You gain the ability to Dash as a bonus action. When making a Vortex Slash, any creature who fails is also knocked Off Guard. Additionally, when you hit a creature with an attack, they cannot make opportunity attacks on you until the start of your next turn.
Herald of Hermes
When you take the dash action, you gain a hover speed equal to 1.5x your base movement speed rounded down. Each time you deal Lightning damage, increase it by your level + your PB. When a creature makes an opportunity attack against you, they must make a Dexterity Save with a DC that is 8 + your Dex Modifier + your PB. On a fail, they take 2d8 Lightning damage, half as much on a successful save.
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