Base Class: Paladin
Paladins who swear the Oath of the Grave serve as wardens between life and death, sworn to uphold the sanctity of the end that awaits all things. To them, death is not an enemy to be conquered, but a promise to be kept; the last truth in a world of fleeting lies. These knights act as the Raven Queen's chosen arbiters, ensuring that every soul finds its rightful rest and that none disturb the silence of the grave.
Some who follow this path are merciful guides, easing the dying toward peace and safeguardign the memories they leave behind, Others are relentless hunters, striking down the undead, the oathbreakers of fate, and those who would defy the Queen's dominion. Whether somber, vengeful, or eerily serene, all are bound by a profound reverence for death's quiet order.
In battle, their presence chills the air, a stillness before the storm. Ravens gather at their command, and each fallen foe is a tribute to the balance they serve. To take the Oath of the Grave is to become death's witness, death's hand, and death's silence. They are a vessel of the Queen's will, standing eternal between the living and the lost.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity option.
Queen's claim. As a bonus action, you can expend one use of your Channel Divinity to mark a creature you can see within 30 feet of you for death, invoking the Raven Queen's judgment upon it. You have Advantage on attack rolls against the creature for 1 minute or until you use this feature again.
If the creature drops to 0 Hit Points before the vow ends, you can transfer the vow to a different creature within 30 feet of yourself (no action required).
Unseelie Knowledge
You have advantage on Wisdom (Survival) checks to track fey and undead, as well as on Intelligence checks to recall information about them.
Raven's Refuge
As a reaction when a creature you can see within 30 feet are hit by an attack you can use a first level spell slot to summon a swirling cloud of spectral ravens that envelop the creature. The ravens intercept the blow and lash out at the attacker.
The target of the attack gains temporary hit points equal to your Paladin level. The attacker takes necrotic damage equal to your Charisma modifier as the ravens claw and pack at them. Until the start of your next turn, any attack against the protected creature is made at disadvantage, as the ravens harry and obscure them.
If the protected creature drops to 0 hit points before the start of your turn, the ravens release a piercing cry as they disperse. The attacker must succeed on a Wisdom saving throw or become frightened of you until the end of their next turn.
You can use this reaction an amount equal to your proficiency bonus.
Aura of the Quietus
At 7th level, your presence weighs upon those who attempt to defy death.
You and friendly creatures within 10 feet of you gain resistance to necrotic damage.
In addition, when a creature marked by your Queen's Claim starts its turn within your aura, it takes necrotic damage equal to your Charisma modifier.
If the creature is undead, it also has disadvantage on the next saving throw it makes before the end of its turn.
At 18th level, the range of this aura increases to 30 feet.
Keeper of the Veil
Beginning at 15th level, you stand as arbiter at the threshold between life and death.
When a creature within 30 feet of you drops to 0 hit points, you can use your reaction to intervene, choosing one of the following effects:
- The creature immediately stabilizes and gains temporary hit points equal to your Proficiency Bonus.
- The creature cannot regain hit points until the end of its next turn.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
Avatar of the Unseelie Court
Ath 20th level, you can assume the mantle of the Raven Queen's chosen arbiter. As an action, you undergo a transformation that lasts for 1 minute. While transformed, you gain the following benefits:
- Spectral raven wings unfurl from your back, granting you a flying speed of 60 feet.
- Within a 30-foot radius of you, all light turns to dim light.
- When a creature of your choice with half its maximum hit points remaining start their turn in the light it gains advantage on death saving throws and resistance to all damage until the start of their next turn.
- When you kill a creature it cannot be returned to life, or brought to undeath, against its will by any means short of a wish spell.
- Your Keeper of the Veil ability no longer consume your reaction.
- One per turn when you hit a creature, you deal additional necrotic damage equal to your Charisma modifier.
Once you use this feature, you cannot do so again until you finish a long rest.
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