Base Class: Monk
Ever wanted to be unreasonably fast?
Nimble Movement
Starting at 3rd level, your Speed is increased by 15, and you can use Dexterity instead of Strength when Jumping.
Your Speed is further increased by 5 for every monk level afterward. (Modify your sheet dnd beyond sucks)
Peel Out
Starting at 3rd level, you can spend unused movement from your previous turn during your current turn, so long as it was not granted by this feature.
Movement granted by this feature is used before your current turns movement.
Ridiculous Reaction Speed.
Starting at 3rd level, you can take an additional Reaction each round, and have Advantage on Initiative and Dexterity Saving Throws.
Accelerated Strikes
Starting at 6th level, whenever you Dash you can make an additional Unarmed Strike or Weapon Attack for free before the end of your next turn.
Improved Step Of The Wind
Starting at 6th level, once per turn, using Focused Step Of The Wind no longer spends your Bonus Action.
Tireless Runner
Starting at 6th level, running counts as light activity for you, meaning you can run forever without gaining Exhaustion and can take a Short Rest while running. You ignore Difficult Terrain while calculating travel time.
Inner Speed
Starting at 11th level, you can spend a Focus Point to Dash as a free action.
Reliable Acrobatics
Starting at 11th level, when making an Acrobatics roll, any roll below a 10 is treated as a 10.
Greased Lightning
Starting at 17th level, whenever you Dash you gain twice its benefits and the effects of Dodge.
Doubled benefits include anything that activates off of Dash, such as the additional attack from Accelerated Strikes or the additional movement granted by the Charger feat.
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