Warlock
Base Class: Warlock

The Mad Mage is a powerful wizard, who likes getting people to serve him and do whatever he wants them to do. As a Warlock of Th Mad Mage, people should be scared of you, for that you are a powerful Spellcaster and Fighter, and you will not give up. You don't really like outdoors or forests but would rather stay inside. Your alignment turns toward the Lawful side, and most Warlocks of The Mad Mage are Lawful Evil, but there are some exceptions where they become Lawful Neutral or Neutral Evil. 

Psychic Resistance

Starting at first level, your magical abilities allow you to take less damage from within. You gain resistance to Psychic damage.

The Mad Mage's Spellbook

You can use your action to expend one spell slot and roll on the Spellcasting Madness Table later detailed in this chapter.

The Mad Mage's More Powerful Spellbook

You can use your action to expend one spell slot and roll on the Spellcasting Madness Table later detailed in this chapter.

A Mage Lesson

When you reach level 6 of this class, you get lessons from The Mad Mage that help you relax. You don't have to sleep, and magic can't put you to sleep. instead you study your patrons lessons for at least 6 hours. You can also perform light activities instead of sleeping. You can also do things like attuning to a magic item, changing prepared spells (if you are able to do so with multiclassing) or things that would regularly have to be done through the time of a short rest. 

Spellcasting Madness

Your madness allows you to attempt to cast a spell you don't know. As an action, you can expend a spell slot. Than make a Charisma saving throw (DC 10+the spell slot level). On a success, roll the madness spell table. You cast the spell that you rolled. On a failure, you cast a regular spell you know.

 

RANDOM SPELL MADNESS TABLES:

Lvl1: 1d100

1.Absorb elements

2.Animal friendship

3.Beast Bond

4. Bless

5. Burning Hands

6. Catapult

7. Cause Fear

8. Ceremony

9.Chaos Bolt

10. Charm person

11. Chromatic orb

12. Color spray

13. Command

14. Compelled duel

15. Comprehend languages

16. Create or destroy water

17. Cure wounds

18. Detect good and evil

19. Detect magic

20. Detect poison and disease

21. Disguise self

22. Dissonant whispers

23. Divine favor

24. Earth tremor

25.Ensnaring strike

26. Entangle

27. Expeditious retreat

28. Faerie fire

29. False life

30. Feather fall

31. Find familiar

32. Fog cloud

33. Goodberry

34. Grease

35. Guiding bolt

36. Hail of thorns

37. Healing word

38. Hellish rebuke

39. Heroism

40. Hex

41. Hunter mark

42. Ice knife

43. Identify

44. Inflict wounds

45. Jump

46. Longstrider

47. Mage armor

48. Magic missile

49. Darkness

50. Darkvision

51. Crown of madness

52. Invisibility

53. See invisibility

54. Protection from evil and good 

55. Purify food and drink

56. Ray of sickness

57. Sanctuary

58. Searing smite

59. Shield

60. Shield of faith

61. Silent image

62. Sleep

63. Snare

64. Speak with animals

65. Tasha's hideous laughter

66. Tenser's floating disk

67. Thunderous smite

68. Thunderwave

69. Unseen servant

70. Witch bolt

71. Wrathful smite

72. Zephyr strike

73. Roll again, ignoring results above 70.

74.Roll twice, and cast them both using the same spell slot

75. Nothing happens

76. You cast weird on the person who's closest to you

77. You cast Levitate on the smallest creature within range

78. You cast fly on yourself

79. Nothing happens

80. Nothing happens

81. You summon a Hell Hound Wich follows your command

82. You gain 300ft. Of truesight for a split second 

83. Nothing happens

84. Nothing happens

85. Nothing happens

86. Nothing happens

87. Roll on the lvl2 spell table

88. Roll on the lvl3 spell table

89. Roll on the lvl4 spell table

90. Roll on the lvl5 spell table

91. Pick a lvl1 spell from any class's spell list and cast it

92. Pick a lvl2 spell from any class's spell list and cast it

93. Pick three cantrips from any class's spell lists and cast them all on this turn

94. Pick a lvl3 spell and cast it without consuming a spell slot

95. You regain all consumed lvl1, lvl2 spell slots

96. Nothing happens

97. Nothing happens

98. Select one creature within 5ft. Of you. That creature turns invisible for 1 minute or until it attacks, casts a levelled spell, or takes damage.

99. You cast confusion on yourself

00. Up to 5 creatures you choose make an Intelligence Saving Throw or become blinded for 5 minutes

 

Lvl2: 1d20

1. Invisibility

2. See invisibility

3. Blindness/deafness

4. Blur

5. Cloud of daggers

6. Crown of madness

7. Darkness

8. Darkvision

9. Detect thoughts

10. Dragon's breath

11. Dust devil

12. Earthbind

13. Enlarge/reduce

14. Flaming sphere

15. Healing spirit

16. Hold person

17. Lesser restoration

18. Magic weapon

19. Misty step

20. Suggestion

 

Lvl3: 1d20

1. Animate dead

2. Call lightning

3. Counterspell

4. Dispel magic

5. Elemental Weapon

6. Fear

7. Fireball

8. Fly

9. Hunger of Hadar

10. Life transference

11. Lightning bolt

12. Mass healing word

13. Nondetection

14. Phantom steed

15. Remove curse

16. Revivify

17. Speak with dead

18. Summon lesser demons

19. Vampiric touch

20. Roll on 4th level table

 

Lvl4: 1d12

1. Banishment

2. Charm monster

3. Confusion

4. Conjure minor elementals

5. Conjure woodland beings

6. Dominate beast

7. Fire shield

8. Freedom of movement

9. Greater invisibility

10. Polymorph

11. Stoneskin

12. Summon greater demon

 

Lvl5: 1d12

1. Wall of stone

2. Wall of force

3. Teleportation circle

4. Telekinesis

5. Scrying

6. Reincarnate

7. Raise dead

8. Mass cure wounds

9. Insect plague

10. Hold monster

11. Danse macabre

12. Pick any spell of 5th level or lower and cast it using a 5th level spell slot

 

 

 

 

Invocation Madness

At 10th level, your patrons allows you to get even more power. You learn 2 invocations of your choice.

Beastly Mystic Arcanum

When you reach 14th level, your mastery with madness grants you mad abilities that only the most powerful spellcasters in the world could ever imagine.You gain 1 spell slot of level 6, and one level 7 spell slot. Note: You can still use your mystic Arcanum on lvl6 and lvl7 spells without consuming a spell slot.

Previous Versions

Name Date Modified Views Adds Version Actions
9/18/2019 8:53:35 PM
5
1
D&D 5th Edition
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes