Base Class: Warlock
The Mad Mage is a powerful wizard, who likes getting people to serve him and do whatever he wants them to do. As a Warlock of Th Mad Mage, people should be scared of you, for that you are a powerful Spellcaster and Fighter, and you will not give up. You don't really like outdoors or forests but would rather stay inside. Your alignment turns toward the Lawful side, and most Warlocks of The Mad Mage are Lawful Evil, but there are some exceptions where they become Lawful Neutral or Neutral Evil.
Psychic Resistance
Starting at first level, your magical abilities allow you to take less damage from within. You gain resistance to Psychic damage.
The Mad Mage's Spellbook
You can use your action to expend one spell slot and roll on the Spellcasting Madness Table later detailed in this chapter.
The Mad Mage's More Powerful Spellbook
You can use your action to expend one spell slot and roll on the Spellcasting Madness Table later detailed in this chapter.
A Mage Lesson
When you reach level 6 of this class, you get lessons from The Mad Mage that help you relax. You don't have to sleep, and magic can't put you to sleep. instead you study your patrons lessons for at least 6 hours. You can also perform light activities instead of sleeping. You can also do things like attuning to a magic item, changing prepared spells (if you are able to do so with multiclassing) or things that would regularly have to be done through the time of a short rest.
Spellcasting Madness
Your madness allows you to attempt to cast a spell you don't know. As an action, you can expend a spell slot. Than make a Charisma saving throw (DC 10+the spell slot level). On a success, roll the madness spell table. You cast the spell that you rolled. On a failure, you cast a regular spell you know.
RANDOM SPELL MADNESS TABLES:
Lvl1: 1d100
1.Absorb elements
2.Animal friendship
3.Beast Bond
4. Bless
5. Burning Hands
6. Catapult
7. Cause Fear
8. Ceremony
9.Chaos Bolt
10. Charm person
11. Chromatic orb
12. Color spray
13. Command
14. Compelled duel
15. Comprehend languages
16. Create or destroy water
17. Cure wounds
18. Detect good and evil
19. Detect magic
20. Detect poison and disease
21. Disguise self
22. Dissonant whispers
23. Divine favor
24. Earth tremor
25.Ensnaring strike
26. Entangle
27. Expeditious retreat
28. Faerie fire
29. False life
30. Feather fall
31. Find familiar
32. Fog cloud
33. Goodberry
34. Grease
35. Guiding bolt
36. Hail of thorns
37. Healing word
38. Hellish rebuke
39. Heroism
40. Hex
41. Hunter mark
42. Ice knife
43. Identify
44. Inflict wounds
45. Jump
46. Longstrider
47. Mage armor
48. Magic missile
49. Darkness
50. Darkvision
51. Crown of madness
52. Invisibility
53. See invisibility
54. Protection from evil and good
55. Purify food and drink
56. Ray of sickness
57. Sanctuary
58. Searing smite
59. Shield
60. Shield of faith
61. Silent image
62. Sleep
63. Snare
64. Speak with animals
65. Tasha's hideous laughter
66. Tenser's floating disk
67. Thunderous smite
68. Thunderwave
69. Unseen servant
70. Witch bolt
71. Wrathful smite
72. Zephyr strike
73. Roll again, ignoring results above 70.
74.Roll twice, and cast them both using the same spell slot
75. Nothing happens
76. You cast weird on the person who's closest to you
77. You cast Levitate on the smallest creature within range
78. You cast fly on yourself
79. Nothing happens
80. Nothing happens
81. You summon a Hell Hound Wich follows your command
82. You gain 300ft. Of truesight for a split second
83. Nothing happens
84. Nothing happens
85. Nothing happens
86. Nothing happens
87. Roll on the lvl2 spell table
88. Roll on the lvl3 spell table
89. Roll on the lvl4 spell table
90. Roll on the lvl5 spell table
91. Pick a lvl1 spell from any class's spell list and cast it
92. Pick a lvl2 spell from any class's spell list and cast it
93. Pick three cantrips from any class's spell lists and cast them all on this turn
94. Pick a lvl3 spell and cast it without consuming a spell slot
95. You regain all consumed lvl1, lvl2 spell slots
96. Nothing happens
97. Nothing happens
98. Select one creature within 5ft. Of you. That creature turns invisible for 1 minute or until it attacks, casts a levelled spell, or takes damage.
99. You cast confusion on yourself
00. Up to 5 creatures you choose make an Intelligence Saving Throw or become blinded for 5 minutes
Lvl2: 1d20
1. Invisibility
2. See invisibility
3. Blindness/deafness
4. Blur
5. Cloud of daggers
6. Crown of madness
7. Darkness
8. Darkvision
9. Detect thoughts
10. Dragon's breath
11. Dust devil
12. Earthbind
13. Enlarge/reduce
14. Flaming sphere
15. Healing spirit
16. Hold person
17. Lesser restoration
18. Magic weapon
19. Misty step
20. Suggestion
Lvl3: 1d20
1. Animate dead
2. Call lightning
3. Counterspell
4. Dispel magic
5. Elemental Weapon
6. Fear
7. Fireball
8. Fly
9. Hunger of Hadar
10. Life transference
11. Lightning bolt
12. Mass healing word
13. Nondetection
14. Phantom steed
15. Remove curse
16. Revivify
17. Speak with dead
18. Summon lesser demons
19. Vampiric touch
20. Roll on 4th level table
Lvl4: 1d12
1. Banishment
2. Charm monster
3. Confusion
4. Conjure minor elementals
5. Conjure woodland beings
6. Dominate beast
7. Fire shield
8. Freedom of movement
9. Greater invisibility
10. Polymorph
11. Stoneskin
12. Summon greater demon
Lvl5: 1d12
1. Wall of stone
2. Wall of force
3. Teleportation circle
4. Telekinesis
5. Scrying
6. Reincarnate
7. Raise dead
8. Mass cure wounds
9. Insect plague
10. Hold monster
11. Danse macabre
12. Pick any spell of 5th level or lower and cast it using a 5th level spell slot
Invocation Madness
At 10th level, your patrons allows you to get even more power. You learn 2 invocations of your choice.
Beastly Mystic Arcanum
When you reach 14th level, your mastery with madness grants you mad abilities that only the most powerful spellcasters in the world could ever imagine.You gain 1 spell slot of level 6, and one level 7 spell slot. Note: You can still use your mystic Arcanum on lvl6 and lvl7 spells without consuming a spell slot.
Previous Versions
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Posted Jun 29, 2020cool!!!!!!!!!!!!!!!!!!!!!!!
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Posted Jun 29, 2020what the heck