Base Class: Warlock
Coven Features
| Warlock Level | Feature |
|---|---|
| 3rd | Coven Spell List, Weird Magicks |
| 6th | Deviant Recovery |
| 10th | Vile Resilience |
| 14th | Shared Spellcasting |
Level 3: Weird Magicks
When you make your Pact at 1st level, your Coven grants you knowledge of unorthodox magic. When you cast a warlock spell of 1st-level or higher, you can replace its damage with the damage type from another warlock spell you know of
3rd-level or higher, altering the spell for this casting only.
Spells cast in this way resemble the strange magic of hags, and may be unrecognizable to traditional spellcasters, though your spells can be dispelled and counterspelled as normal.
Level 6: Deviant Recovery
Beginning at 6th level, when you finish a short rest, instead of regaining an expended Pact Magic spell slot, you can impart its magical energy to a friendly creature with the spellcasting ability who completed the short rest with you. That creature regains expended spell slots that have a combined level equal to or less than the level of your Pact Magic spell slot.
Once you impart magical energy with this feature you must finish a long rest before you can do so again.
Level 10: Vile Resilience
You have served your Coven well and they have rewarded you with an accursed magical ward. Beginning at 10th level, when you take damage from a spell or other magical effect, you can use your reaction to grant yourself resistance to the damage from the triggering spell or magical effect.
You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all of its expended uses each time you complete a long rest.
Level 14: Shared Spellcasting
At 14th level, you have grown powerful enough to form a Coven of your own. At the end of a long rest, you can choose two willing creatures with the spellcasting or Pact Magic ability to form a Coven with you. While the members of your Coven are within 30 feet of one another, they can all cast any Spell Known or prepared by another member of the Coven, along with their own spells, expending their own spell slots.
All members of a Coven are always aware of the direction and distance between them and the other members of their Coven, so long as they are on the same plane of existence.
When you form a Coven, the bond remains in place until you complete 1d6 long rests, or a Coven member dies. You can then form a new Coven at the end of your next long rest.
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