Warlock
Base Class: Warlock

Your patron is an ancient dragon, a being of staggering power whose presence reverberates across centuries. Whether a mighty metallic protector, a cruel chromatic tyrant, or a primaeval dragon older than the gods themselves, this Greatwyrm has bound its fate to yours.

Warlocks who serve a Greatwyrm draw upon the essence of dragonkind, manifesting its might, pride, and elemental wrath. Some become instruments of their patron’s will, hunting enemies or hoarding knowledge and treasure. Others are merely sparks of draconic power set loose in the world, their fate entwined with the endless schemes of dragonkind.

Expanded Spell List

1st-level Greatwym feature

The Greatwyrm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Greatwyrm Expanded Spells
Spell Level Spells

1st

Absorb Elements, Chromatic Orb

2nd

See Invisibility, Skywrite

3rd

Fear, Protection from Energy

4th

Elemental Bane, Leomund's Secret Chest

5th

Legend Lore, Scrying

Draconic Resilience

1st-level Greatwyrm feature

Your patron hardens your body with the scales of dragonkind. You gain a number of temporary hit points equal to your Charisma modifier + your warlock level whenever you finish a short or long rest.

In addition, while you aren’t wearing armour, your AC equals 13 + your Dexterity modifier.

Dragon's Aspect

6th-level Greatwyrm feature

Your patron infuses you with the elemental might of dragonkind. At the end of each long rest, you choose one type of dragon to attune to: Chromatic, Metallic, or Gem. The choice determines the damage type of your draconic powers and grants a unique effect.

As an action, you can exhale destructive energy in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against your warlock spell save DC. A creature takes damage equal to 2d6 + your Charisma modifier on a failed save, or half as much on a successful one.
The damage type and additional effect are determined by your current dragon choice:

Chromatic (Acid, Cold, Fire, Lightning, or Poison): You choose one of these damage types when you use this breath. Creatures that fail the save are pushed 10 feet away from you.
Metallic (Acid, Cold, Fire, Lightning, or Poison): You choose one of these damage types when you use this breath. Creatures that fail the save are also frightened of you until the start of your next turn.
Gem (Force, Necrotic, Psychic, Thunder, or Radiant): You choose one of these damage types when you use this breath. Creatures that fail the save can’t take reactions until the start of their next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest, unless you expend a warlock spell slot to use it again. The damage increases to 3d6 at 10th level and 4d6 at 14th level.

Wyrm's Prescence

10th-level Greatwyrm feature

Your patron’s draconic majesty radiates through you, manifesting in different ways depending on the dragon essence you’ve chosen with your Dragon’s Aspect feature.
Whenever you finish a long rest and choose your dragon type, you also gain one of the following benefits:

Chromatic. You exude a threatening aura. As an action, you can force creatures of your choice within 10 feet of you to make a Wisdom saving throw against your warlock spell save DC. On a failed save, a creature is frightened of you until the end of your next turn. Once you use this action, you can’t use it again until you finish a short or long rest, unless you expend a warlock spell slot to use it again.
Additionally, you can cast Summon Dragon once without expending a Warlock spell slot.
Metallic. Your presence bolsters those around you. As a bonus action, you can grant a creature of your choice within 30 feet resistance to the damage type of your current Dragon’s Aspect until the start of your next turn. You can use this bonus action a number of times equal to your Charisma modifier (minimum once), and you regain all expended uses when you finish a long rest.
Additionally, you can cast Control Winds once without expending a Warlock spell slot.
Gem. Your aura unsettles the mind. When a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Additionally, you can cast Rary's Telepathic Bond once without expending a Warlock spell slot.

Draconic Ascension

14th-level Greatwyrm feature

When you embody your patron’s full majesty, your chosen draconic attunement fuels your power. For 1 minute, you gain the following benefits:
- You gain a flying speed of 60 feet.
- You gain resistance to the damage types of your current dragon choice from your Dragon’s Aspect feature.
- Once on each of your turns, when you hit a creature with an attack or deal damage to it with a spell, you can deal an extra 2d8 damage of one of those damage types.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a warlock spell slot of 5th level to use it again.

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