Base Class: Warlock
patron of the highest god (the dm)
Level 3: God's Vitality
When you heal an ally, you gain Temporary Hit Points equal to your Charisma modifier plus your Warlock level (minimum of 1 Temporary Hit Point). You also gain this benefit if someone else heals within 10 feet of you.
Level 3: Divine casting
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Divine Smite, Shield of Faith, Healing Word |
| 5 | Silence, Warding Bond |
| 7 | Revivify, Protection from Energy |
| 9 | Flame Strike, Guardian of Faith |
Level 6: Undying Divinity
You can call upon your Divine patron to bless your body with life. When you're brought to 0 hit points, roll a d20, upon a 7 or higher, come back at 1 hit point, and gain advantage against attacks until your next turn.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), but you can use it no more than once per roll. You regain all expended uses when you finish a Long Rest.
Level 10: Divine Resilience
Choose two damage types, one has to be physical, whenever you finish a Short or Long Rest. You have Resistance to that damage type until you choose a different one with this feature.
Level 14: An Angel's Retribution
Once per turn when you hit a creature with an attack roll, you can try to instantly transport the target to your patron. The target must succeed on a Charisma saving throw against your spell save DC, or the target disappears and hurtles through your patron's dimension. The target disappears, takes 10d10 Radiant damage, this has advantage if it's a fiend, and it reappears in the space it previously occupied or the nearest unoccupied space, unless it died. you gain a flight speed of 20ft, sprouting wings under the stress of power, for the rest of the day.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.
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