Bard
Base Class: Bard

Mantle of Inspiration (Level 3):
As a bonus action, you can expend one use of your Bardic Inspiration to choose a number of creatures up to your Charisma modifier (minimum of 1) within 60 feet of you who can see you. Each chosen creature gains temporary hit points equal to 5 + your bard level. In addition, each creature can immediately use its reaction to move up to its speed without provoking opportunity attacks. You can use this feature as long as you have uses of Bardic Inspiration remaining.

Enthralling Performance (Level 3):
After performing for 1 minute, you can choose up to four creatures within 60 feet that watched and listened to you for the entire duration. Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you for 1 hour. While charmed in this way, the creature is friendly to you. The effect ends early if you or your allies deal damage to the creature. This feature can be used once per short or long rest.


 

 

Mantle of Majesty (Level 6):
As a bonus action, you can activate Mantle of Majesty. For 1 minute, you can cast the Command spell as a bonus action on each of your turns, without expending a spell slot. Creatures targeted by your Command spell have disadvantage on their saving throws against it. This feature can be used once per long rest. When activated, an illusory mantle cloaks you in majestic, regal garments.

 

Unbreakable Majesty (Level 14,):
At the start of your turn, you can use a bonus action to activate a majestic aura that lasts for 1 minute or until you are incapacitated. While it is active, creatures have disadvantage on attack rolls against you until they succeed on a Charisma saving throw against your spell save DC. If a creature fails this save and still tries to attack you, it must choose a new target or the attack is wasted. This feature can be used once per long rest.

Mantle of Inspiration

Mantle of Inspiration:
As a bonus action, you can expend one use of your Bardic Inspiration to choose a number of creatures up to your Charisma modifier (minimum of 1) within 60 feet of you who can see you. Each chosen creature gains temporary hit points equal to 5 + your bard level. Additionally, each creature can immediately use its reaction to move up to its speed without provoking opportunity attacks. You can use this feature as long as you have uses of Bardic Inspiration remaining.

Mantle of Inspiration

As a bonus action, you can expend one use of your Bardic Inspiration to cloak yourself in overwhelming, unearthly beauty. Choose a number of creatures within 60 feet who can see you, up to your Charisma modifier (minimum of 1). Each chosen creature gains temporary hit points equal to 5 + your bard level (e.g., 13 at level 8).

In addition, each selected creature can immediately use its reaction to move up to its speed without provoking opportunity attacks.

Creatures must be able to see you to benefit from this feature.

Enthralling Performance

You can weave magic into your performance, captivating those who witness it. After performing for 1 minute, choose up to four creatures within 60 feet who watched and listened to you for the entire duration. Each must make a Wisdom saving throw against your spell save DC.

On a failed save, a creature is charmed by you for 1 hour. While charmed in this way, it is friendly toward you. The effect ends immediately if you or your allies attack the creature or deal damage to it.

You can use this feature once per short or long rest.

Mantle of Majesty

You can cloak yourself in a fey-like majesty. As a bonus action, you can activate Mantle of Majesty.

For 1 minute, you can cast the Command spell as a bonus action on each of your turns without expending a spell slot. Creatures affected by your Command spell have disadvantage on their saving throws against it.

While this effect lasts, you are surrounded by an illusion that dresses you in regal robes. You can use this feature once per long rest.

Unbreakable Majesty

Unbreakable Majesty (Level 14, optional):
Your presence is so awe-inspiring that it overwhelms the will of others.

At the start of your turn, you can use a bonus action to activate a majestic aura. For 1 minute, or until you fall unconscious, you gain the following benefits:

  • Creatures have disadvantage on attack rolls against you until they succeed on a Charisma saving throw against your spell save DC.

  • If a creature fails this saving throw and still tries to attack you, it must choose a different target or the attack is wasted.

You can use this feature once per long rest.

Level 3: Bonus Proficiencies

You gain proficiency with three skills of your choice.

Level 3: Cutting Words

You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself makes a damage roll or succeeds on an ability check or attack roll, you can take a Reaction to expend one use of your Bardic Inspiration; roll your Bardic Inspiration die, and subtract the number rolled from the creature’s roll, reducing the damage or potentially turning the success into a failure.

Level 6: Magical Discoveries

You learn two spells of your choice. These spells can come from the Cleric, Druid, or Wizard spell list or any combination thereof. A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the Bard Features table.

You always have the chosen spells prepared, and whenever you gain a Bard level, you can replace one of the spells with another spell that meets these requirements.

Level 14: Peerless Skill

When you make an ability check or attack roll and fail, you can expend one use of Bardic Inspiration; roll the Bardic Inspiration die, and add the number rolled to the d20, potentially turning a failure into a success. On a failure, the Bardic Inspiration isn’t expended.

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2025 4:10:16 PM
14
14
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes