Base Class: Paladin
Paladins of your patron embrace trial, hardship, and struggle as the path to greatness. They do not shy from pain or failure but see them as stepping stones to strength. They carry the storm of the patron within them and inspire others to rise, endure, and never yield.
Level 3: Oath of the Unyielding Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Unyielding Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | [Tooltip Not Found], [Tooltip Not Found] |
| 5 | [Tooltip Not Found], [Tooltip Not Found] |
| 9 | [Tooltip Not Found], [Tooltip Not Found] |
| 13 | [Tooltip Not Found], [Tooltip Not Found] |
| 17 | [Tooltip Not Found], [Tooltip Not Found] |
Level 3: Challenge the Unbreakable
You gain this Channel Divinity:
As an action, present your holy symbol. A number of creatures of your choice within 30 feet equal to your Charisma modifier, must succeed on a Wisdom saving throw or be compelled to focus their attacks on you (as compelled duel).
Strength Beyond Limits
You gain this Channel Divinity:
As a bonus action, you call on your patron’s might, filling yourself and your allies with unyielding courage. The duration is 3 rounds, and ends early if you have the Incapacitated condition.
1 You and allies within 10 feet of you cannot be frightened.
2 You and allies within 10 feet have advantage on Constitution saving throws.
3 Whenever you or an ally within 10 feet would be reduced to 0 hit points but not killed outright, that creature may instead drop to 1 hit point (once per creature per use).
Level 7: Aura of Endurance
You and friendly creatures within 10 feet gain temporary hit points equal to your Charisma modifier at the start of each of their turns if they are below half their maximum hit points.
Level 15: Mountain's Endurance
Your body and spirit are as unyielding as the Shattered Peak. You gain the following benefits:
- You have Advantage on Strength and Constitution saving throws to resist being grappled, pushed, or moved against your will.
- Once per long rest, when you score a critical hit with a melee weapon, you and all allies within 10 feet gain temporary hit points equal to your Charisma modifier.
Level 20: Avatar of the Shattered Peak
Avatar of the Shattered Peak
As an action, you channel the full might of Kord. For 1 minute:
- You grow one size larger (enlarge/reduce).
- Your melee weapon attacks deal an extra 1d8 thunder damage.
- You cannot be knocked prone, restrained, or stunned.
- Once per turn, when you take damage, roll a d6. On a 6, you take no damage, and each creature of your choice within 10 feet takes thunder damage equal to your Charisma modifier.
Once you use this feature, you cannot use it again until you finish a long rest.