Base Class: Rogue
Compared to traditional infantry, as a Jäger you specialize in swift, small-scale skirmishes. Those who become Jägers are often hunters of the forest or individuals accustomed to operating outside the chaos of large formations. They rely on the high mobility that comes from breaking away from conventional warfare, paired with the rigorous training that hones their skills in precision shooting.
Professional Musketeer
At level 3
- You gain proficiency with firearms.
- You gain proficiency in the Survival skill.
- When you make a ranged weapon attack against a creature within 5 feet of you, you do not suffer disadvantage on the attack roll.
Marching Pace
At level 3
- You ignore all difficult terrain.
- Standing up from prone only costs 5 feet of movement.
- When you use Steady Aim, it only consumes half of your movement speed instead of all of it.
Coordinated Kill
At level 6
When you attack a creature with a finesse or ranged weapon and that creature is within 30ft of you and also within 5 feet of one of your allies, you gain advantage on the attack roll.
Covering Attack
At level 9
- When a creature within 60 feet of you makes an attack against one of your allies, and that ally is within 15 feet of the attacker, you can use your reaction to make a weapon attack against the attacker.
- If your attack hits, the targeted ally gains a +2 bonus to AC against that attacker’s attack for the rest of the turn.
- When you deal Sneak Attack damage, you can deal additional damage equal to your rogue level, of the same damage type as the weapon used. You can use this feature once per turn.
Level 13: Precision Cycle
At level 13
- You ignore the loading property of firearms
- When you reduce a creature to 0 hit points with a weapon attack, you can use your bonus action to make another weapon attack against a different creature within your weapon’s range. This attack has advantage, and you may apply Sneak Attack to it, even if you've already done so this turn.
- You can make opportunity attacks with ranged weapons against creatures within 20 feet, provided you can see them.
Blitzkrieg
At level 17
- You can no longer be surprised.
- When a creature that you can see or hear enters, willingly moves within, or leaves a space within 60 feet of you, you can use your reaction to make a ranged weapon attack against it. This attack has advantage, and you may apply Sneak Attack to it, even if you have already used it this turn.
- As part of the same reaction, you can immediately move up to 15 feet in any direction without provoking opportunity attacks.
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