Warlock
Base Class: Warlock

You made a pact with a timeless entity. Does your patron seek an end to time in your world? Or some other goal with only their omniscient eye can see?

Did your patron offer you their power as you thought your time was at an end? Or did you find more than you expected from a journey to another plane? Wherever your powers cake from your Timeless patron now offers you the power to control the flow of time to destroy your enemies or further its ageless agenda.

Once the pact is sealed, your body stops aging and your lifespan is set to 100 years, but granted the opportunity to extend it through service or theft.

Cracked Time

At 1st level, your patron grants you a portion of their power to create time fissures. As an action, you can create a number of time fissures equal to your charisma modifier within 60ft of you that you can see. A time fissure is a point with a 5ft square centered on it that does not obstruct line of sight, movement and is clearly visible. When a creature other than you enters a time fissure or starts their turn in one, it must make a Dexterity Saving Throw against your spell save DC. On a failure, the creature is frozen in time until their next turn. A creature that is Frozen is paralyzed, immune to all damage and other conditions. Any effect which would last until the end of their next turn now last until the end of the turn after. Any conditions or effects the creature was under resumes when they are no longer frozen.

A time fissure immediately disappears once a creature has triggered a saving throw from it, 1 minute has passed, you use the feature again or until you dismiss all your time fissures as a bonus action. You can use this feature a number of times equal to your proficiency bonus and regain all charges on a long rest.

Time Thief

At 1st level, you can attempt to steal a little of someone’s time. Once per turn as a bonus action, when you deal damage to a creature with a spell or fail a saving throw against your spell, they must make a Charisma Saving Throw against your spell save DC. One a failure, their lifespan is reduced by 1 year and yours is lengthened by 1 year. If the creature dies, it automatically failed the saving throw.

Timeless Body

At 6th level, when you use the Time Thief feature you can choose to empower it. On a failure, the creature loses their reaction if they have one remaining and in turn you gain an additional reaction for this round. You can use this feature a number of times equal to your Charisma modifier, regaining all uses on a short or long rest.

Time Bandit

At 6th level, when you use the Time Thief feature you can choose to empower it. On a failure, the creature loses their reaction if they have one remaining and in turn you gain an additional reaction for this round. You can use this feature a number of times equal to your Charisma modifier, regaining all uses on a short or long rest.

Prescient Defence

At 10th level, you receive a glimpse of the future when one would deal you harm. As a reaction when you are targeted by an attack, you can impose disadvantage on the attack roll and immediately teleport to where you were at the start of your previous turn. If you are now behind cover or out of range, the creature may spend that attack on a different target. You can use this a number of times equal to your proficiency bonus, and you regain all charges on a long rest.

Shatter Time

At 14th level, you can cause your time fissures to burst and rip those around them from their current time line. As an action, you can spend a spell slot to destroy all of your time fissures, forcing each creature within 10ft to make a Wisdom saving throw against your spell save DC. On a failure, a creature takes 1d10 Necrotic damage for each level of spell slot expended, or half as much on a success. If a creature fails, you can impose 1 additional effect:

-The creature ages 1 year,
-Speed is halved until the end of their next turn,
-Cannot take reactions until the end of next turn,
-Frozen in time per Cracked Time rules,

If failed by 5 or more, they are aged by 1 year. Creatures hit by multiple fissures are only affected once.

Timeless Spells

Spells Available for the Timeless Ones minions

Pact Boon And Invocation

Pact Boon And Invocation

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2025 4:25:56 PM
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