Base Class: Fighter
Hulking Warriors, who because of their significant physical prowess, and intensive training can wield even the heaviest weapons with one hand easier, than others can do with both hands.
Level 3: Strong Arm
You can use melee weapons with the ‘two-handed’ property with just one hand, except those, which have the ‘reach’ property. A weapon with the ‘versatile’ property you use with one hand always deals damage, as if it was used with two hands.
Level 3: Hulking Dual Wield
When you take the Attack action on your turn and attack with a melee weapon that does not have the ‘reach’ property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon held with your off-hand, which does not have the ‘reach’ property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.
Level 7: Crushing Blows
Your melee attacks with weapons, which have the ‘two-handed’, and ‘heavy’ property ignore resistance to Bludgeoning, Piercing, and Slashing damage.
Level 10: Ambidexterity
You can draw or stow two weapons when you would normally be able to draw or stow only one.
When you make an extra attack as a result of your Hulking Dual Wield feat, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.
In Addition, while you a holding a separate melee weapon with the 'two-handed' or 'versatile' property in each hand you gain a +1 bonus to AC.
Level 15: Hulking Dervish
When you make the extra attack of the Hulking Dual Wield feat, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per attack action.
In Addition, when you make an Opportunity Attack with a Melee weapon, or when you can make a melee weapon attack as part of a Reaction, you can make an additional melee attack with a different Melee weapon held in your off-hand as part of the same action.
Level 18: Devastating Blow
When you score a Critical Hit with a Melee weapon that has the ‘heavy’ property, that attack deals bonus damage equal to your fighter level. In Addition, if the target is huge, or smaller you can give the target the prone condition, or push it up to 15 feet straight away from yourself.
Previous Versions
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9/7/2025 9:43:19 PM
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9/8/2025 12:16:06 AM
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9/15/2025 1:27:14 AM
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9/20/2025 9:17:48 AM
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