Warlock
Base Class: Warlock

Warlocks that pledge themselves to gem dragons are among the mightiest warriors in history. They fought for the protection of the planet as well as the protect for dragonkind. These jeweled sentinels pledge themselves to other causes that their patrons deem worthy if their patrons don't have immediate use of them, but when a gem dragon does need a task completed they send these soldiers as their swords and shields. 

You made a pact with a powerful gem dragon, one of the majestic natural forces of Terra. These dragon's intentions are their own but generally always align with the survival and protection of nature and things within its natural order. Gem greatwyrms powerful enough to create a pact with a mortal include Opellion, Saathoria, Ruxtphage, Xervinonst, Oothurieal.

 

 

Expanded Spell List

The Gem Dragon lets you choose from an expanded list of spells when you learn a warlock spell. When you select this subclass at 1st level choose a type of gem dragon; Opal, Jet, Ruby, Lapis, and Amber. The following spells that correspond to your dragon are added to the warlock spell list for you.

Gem Dragon Expanded Spells

 

Opal (Mind)
Spell Level Spells

1st

command, shield

2nd

calm emotions, detect thoughts

3rd

clairvoyance, nondetection

4th

confusion, locate creature

5th

dominate person, modify memory

 

Jet (Decay)
SPELL LEVEL SPELLS

1st

inflict wounds, ray of sickness

2nd

blindness/deafness, Tasha's mind whip

3rd

animate dead, bestow curse

4th

phantasmal killer, vitriolic sphere

5th

contagion, destructive wave

Lapis (Creation)
SPELL LEVEL SPELLS

1st

healing word, heroism

2nd

aid, spiritual weapon

3rd

create food and water, mass healing word

4th

fabricate, death ward

5th

animate objects, creation

 

Ruby (Light)
SPELL LEVEL SPELLS

1st

color spray, faerie fire

2nd

continual flame, see invisibility

3rd

blinding smite, daylight

4th

fire shield, freedom of movement

5th

dawn, mislead

 

Amber (Space)
SPELL LEVEL SPELLS

1st

longstrider, sleep

2nd

blur, misty step

3rd

blink, haste

4th

find greater steed, secret chest

5th

telekinesis, teleportation circle

Minor Psionics

When you reach 1st level, you learn the mage hand cantrip which doesn't count against your cantrips known. If you already know the mage hand cantrip you may select a different Warlock cantrip instead. When you cast mage hand, the spectral hand is invisible. In addition you can cast and control it using a bonus action while your Crystal Scales feature is active.

Crystal Scales

Starting at 1st level,  you can cause gems to sprout from you offering protection from attacks. As an action, gems form in the vague shape of armor giving you the following benefits during its duration:

  • Your AC is equal to 10 + your proficiency bonus + your Charisma modifier
  • You have resistance to psychic damage
  • As a reaction to you or an ally within 5 ft of you being attacked with a weapon, you may use your reaction to impose disadvantage on the attack roll. To use this reaction you must be in bright light

The gem armor lasts for 1 minute or until you dismiss it as a bonus action. You have a number of uses of this feature equal to your proficiency bonus and regain all expended uses on a long rest.

As you gain warlock levels you can influence the look of the crystal to assume the look of armor. At 1st level the armor looks like jagged patches of natural look gem deposit, at 8th level you can form the general shape of the gems to look like armor, and at 14th level you can change the shape to look like whatever armor you wish, as detailed as you like.

Psy Warrior

Starting at 6th level, you can use the mystical powers of your magic to aid you in combat. As a bonus action, you can expend a spell slot to levitate a number of weapons in your possession causing them to float around you in a circular motion. The maximum number of weapons you can have levitating at once is equal to your proficiency bonus. If you have the Pact of the Blade feature you can can choose to summon that weapon as a part of the activation of this feature. While the weapons are floating you are considered to be wielding all of them and could use each one as if you were wielding it. Each levitating weapon has a bonus to hit equal to the level of the spell slot expended and deals extra psychic damage equal to your Charisma modifier. This feature lasts for 1 minute or until you dismiss it, no bonus action required.

Major Psionics

Starting at 10th level, you can manipulate objects and creatures with your mind to a greater extent than ever before. You learn the telekinesis spell which counts as a warlock spell for you and doesn't count against the number of spells you known. You can cast telekinesis with this feature without expending a spell slot a number of times equal to your proficiency bonus regaining all expended uses on a long rest, or you can cast it normally with any of your 5th level warlock spell slots. If your Crystal Scales feature is active you can cast and manipulate this spell as a bonus action.

Watchful Guardian

Your draconic patron has a sliver of their spirit always watching over you. Once per a day when you cast a spell with your Mystic Arcanum feature you may instead cast summon draconic spirit. The level at which you cast summon draconic spirit is equal to the level of the spell it replaced. When you cast this spell in this way it always assumes the gem form.

Bejeweled Conservator

Starting at 14th level, your natural crystal armor rivals the most powerful artifacts of even the most famed warriors of yore. You gain the following improvements to your Crystal Scales feature:

  • Summoning your Crystal Scales feature is now a bonus action
  • When you summon your Crystal Scales you may choose to also activate your Psy Warrior feature no bonus action required.
  • You are immune to psychic damage while your Crystal Scales feature is active
  • When you make the Attack action or cast a spell with a warlock feature, you may make an attack with a weapon levitating from your Psy Warrior feature as a bonus action.
  • You have advantage on Charisma, Intelligence, and Wisdom saving throws while your Crystal Scales are active.

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