Base Class: Cleric
The Creation Domain is dedicated to the One who brings life from nothingness, sustains all things, and invites mortals to join in the work of cultivating the world. Clerics of this domain see themselves as caretakers and co-laborers with the Divine, called to heal, to nurture, and to weave beauty and order out of chaos. Whether tending fields, mending wounds, or speaking words that breathe hope into weary hearts, they reflect the God who creates and sustains all things.
Level 3: Tool Proficiency
You gain proficiency with carpenter's tools and mason's tools.
Creation Domain Spells
Level 3: Animal Friendship, Flame Blade, Goodberry, Spike Growth
Level 5: Create Food and Water, Plant Growth
Level 7: Fabricate, Stone Shape
Level 9: Commune with Nature, Creation
Level 3: Minor Miracle
You learn the Prestidigitation cantrip (which you always have prepared) and can cast the Lesser Restoration spell a number of times per long rest equal to your proficiency bonus without expending a spell slot. Additionally, you can transmute liquid in a receptacle that fits within a five-foot cube into another type of liquid of your choice.
Level 6: Wise Rabbi
You gain advantage on Intelligence and Wisdom ability checks. You also gain proficiency in Intelligence saving throws.
Level 17: Major Miracle
Whenever you drop to 0hp, you can forgo death saving throws to immediately die instead. When you die in this way, spells that would bring you back to life have no effect. Instead, after three days you receive the effect of the True Resurrection spell as if it had been cast on you. You can use this feature once every 40 days.
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