Warlock
Base Class: Warlock

The Raven Mother stares coldly down from her gilded stone perch. Worms, maggots and tendrils emerge from her maw, mocking you. For you are but a morsel after all, food and fodder for her soon enough. 

Expanded Spell List

1st Level.

The Raven Mother lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Raven Mother Expanded Spells
Spell Level Spells

1st

bane, divine favor

2nd

blindness/deafness, moonbeam

3rd

bestow curse, revivify

4th

arcane eye, black tentacles

5th

teleportation circle, hallow

The Queen's Garb

1st Level.

If you're not wearing any equipment that adds to your AC, as a Bonus Action you can absorb the shadows from 5ft of darkness or dim light you can see. The void shapes itself around your body, creating a black-beaked suit of armor and pale wings that drip wet inkblots.

When darkness is stolen from an area, there will be a quick flash of light, illuminating everything inside, before the shadows encroach. You cannot absorb magical darkness that you haven't created. The conjurations will last for 1 (+Charisma Modifier) minute/s. The Queen's Garb can be called on for a Pact Spell Slot.

Dim Light

Your base AC becomes 12 (+ Dexterity Modifier) and your wingspan is 10ft, gaining a Flying Speed of 15ft.

Darkness

Your base AC becomes 14 (+Dexterity Modifier) and your wingspan is 20ft, gaining a Flying Speed of 60ft.

 

Her Bleak Steel

6th Level.

Can only be activated if unarmed. As an Action force a Medium or smaller creature to make a Charisma save against your Spell DC. On a fail, you steal their shadow.

This renders the target blind and deafened. If the target has Blindsight, Tremorsense or Truesight, then they are simply deafened.

The shadow-less target can keep attempting their Saving Throw as an Action.

As you steal their shadow, transmute it into dark armaments in the form of any simple weapon, you are proficient with this weapon no matter its shape. The conjured weapon drips with ink that stinks of fresh rot and sour mold, deals 3 + weapon die + (Charisma Modifier) necrotic damage.

If the target succeeds their saving throw, they become Frightened of you until the end of their next turn.

Your bleak conjuration lasts for 1 + (Charisma modifier) minute/s or until the shadow-less creature succeeds their Saving Throw. If the shadow-less creature dies, then the armaments last their full duration. Her Bleak Steel costs 1 Pact Spell Slot.

 

Shadows Die Twice

10th Level.

If The Queen's Garb or Her Bleak Steel is active when your HP reaches 0, your body will unwillingly continue fighting with full autonomy and intelligence as your ink blot armaments are puppeteered by your cold patron.

You will continue to make Death Saving Throws as a Free Action after taking your regular turn, and you cannot be affected by stabilizing spells or potions such as Revivify or Potion of Healing whilst the armaments are active. 

Shadows Die Twice will last until you are dead, stabilized or if the conjurations end, and can only be activated once per Long Rest.

 

The Mother's Silhouette

14th Level.

If The Queen's Garb and Her Bleak Steel are both active as an Action expel them from your body, forcing the void energy outwards in a 30ft radius centered on yourself.

All creatures caught in the dark shock wave must succeed a Charisma saving throw against your Spell Save DC or have their minds shrouded in your own infinity, stealing their very silhouettes and rendering them blind, deafened and weak to all damage types for 1 minute. If a creature succeeds their Saving Throw they instead take 3d8 necrotic damage.

If a target has resistance or immunity to any damage then that is immediately stripped from them, however they do not become weak to those sources of damage.

Afflicted creatures can spend their Action trying to break the curse with a Charisma saving throw. Breaking out of The Mother's Silhouette will cause the creature 3d8 necrotic damage.

As the shock wave goes out you expend and lose the activated Queen's Garb and Her Bleak Steel. However all shadows stolen will not return until the creatures affected succeed their Saving Throw.

Previous Versions

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9/22/2025 12:38:05 PM
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