Base Class: Fighter
Iron-Blood Soldiers are not born warriors but ordinary folk—farmers, laborers, or villagers—thrust into the crucible of war with little more than a weapon and a will to survive. Lacking formal training, they rely on raw stamina, grit, and an unyielding spirit to endure the horrors of battle. Their will seems to carry an iron resolve, allowing them to shrug off wounds, poisons, and fear while learning to use the land’s herbs or toxins to heal or harm. These reluctant heroes become unbreakable through sheer necessity, standing firm where others would fall.
Level 3: Iron Constitution
3rd level, Your lack of formal training forces you to rely on your stamina and determination to wield weapons effectively. You’ve also learned to use the land’s resources to survive the aftermath of battle:
- When making weapon attacks, you can use your Constitution modifier instead of Strength or Dexterity for attack and damage rolls with melee or ranged weapons.
- You gain proficiency with your choice of herbalism kits or poisoner’s kits. With an herbalism kit, you can create salves to soothe wounds; with a poisoner’s kit, you can craft toxins to debilitate foes.
Battlefield Prep
You gain proficiency with your choice of herbalism kits or poisoner’s kits. With an herbalism kit, you can create salves to soothe wounds; with a poisoner’s kit, you can craft toxins to debilitate foes.
Level 7: War Veteran
7th level, The relentless grind of war has toughened your body and mind, making you resistant to toxins, disease, and fear. Your survival instincts also sharpen your awareness on the battlefield:
- You gain resistance to poison damage, immunity to disease, and advantage on saving throws against being frightened.
- As a bonus action, you can assess the battlefield, once per turn you gain advantage on Wisdom (Perception) checks to notice hidden enemies or traps until the start of your next turn.
- Additionally, you can’t be surprised while conscious, as your instincts keep you alert to danger.
Level 15: War-Torn Endurance
15th level, Your endurance becomes legendary, allowing you to push beyond mortal limits and recover from wounds with supernatural vigor:
- You gain one additional use of Second Wind and Will of Iron between short or long rests.
- When you use Second Wind, you regain additional hit points equal to your Constitution modifier (minimum 1), and the temporary hit points granted by Iron Surge increase by an amount equal to your Constitution modifier.
Level 18: Blood of the Unbroken
18th level, Your will makes you a near-unstoppable force, channeling your endurance into devastating strikes and unshakable resolve:
- When you use Second Wind, the first weapon attack you make on your next turn deals additional damage equal to twice your Constitution modifier (minimum 2). Additionally, until the start of your next turn, you gain advantage on saving throws against effects that would incapacitate, paralyze, or stun you.
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