Base Class: Barbarian
Barbarians are defined by their rage, channeling emotion to unleash brief but potent destruction on their enemies. A rare few study esoteric psychological techniques that split their rage off from the rest of their psyche, dividing their identity into two parts: ego and id. When their ego is in control the Fractured - as these barbarians are known - are capable of a degree of self-control and cunning few other barbarians are. When they allow their id to take control their countenance turns monstrous and their bodies swell with the power of rage made physically manifest.
Face of Rage
Starting at 3rd level, when you enter your rage your features distort and your body swells such that your appearance completely changes. Creatures who don't witness your transformation and have not witnessed it in the past do not recognize you. In addition, while raging you gain the following benefits if you aren't wearing heavy armor:
- You can roll 1d8 in place of the normal damage of your unarmed strike, and your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- When you use the attack action with an unarmed strike and are not wielding a shield, you can make one unarmed strike as a bonus action.
- You count as one size larger when determining the creatures you can grapple and those that can grapple you. In addition, your reach with unarmed strikes increases by 5 feet to a maximum of 10 feet.
Mask of Civility
At 3rd level you gain proficiency with one of the following skills of your choice: Arcana, History, Investigation, Medicine, Nature, Persuasion, or Religion. In addition you gain proficiency with one artisan's tool kit of your choice or learn one language of your choice.
Arcana
Arcana
History
History
Investigation
Investigation
Medicine
Medicine
Nature
Nature
Persuasion
Persuasion
Religion
Religion
Mask of Civility - Tool or Language
You gain proficiency with one artisan's tool kit of your choice or one language of your choice.
Artisan's Tools
One artisan's tool kit of your choice.
Language
One language of your choice.
Level 6: Better Half
At 6th level when you take damage that would reduce you to 0 hit points, you can use your reaction to drop to 1 hit point instead and gain temporary hit points equal to four times your barbarian level. In addition, if you were raging your rage ends, and if you weren't raging you enter a rage (even if you have no remaining uses of your rage). You lose all remaining temporary hit points after 1 minute. Once you use this feature you can't use it again until you finish a long rest.
Cunning and Brutal
At 10th level while you are not raging you can take a bonus action on each of your turns to take the Disengage or Help action. While you are raging your unarmed strikes score a critical hit on a roll of 19 or 20.
Level 14: Fractured Mind
At 14th level, while raging you can channel your inner turmoil into one of two mental states: Fractured Fury or Fractured Guard. When you enter a rage choose one of these states. As a bonus action on your turn you can switch between Fractured Fury and Fractured Guard once during each rage.
Fractured Fury Your rage manifests as psychic wrath, enhancing your strikes with mental devastation.
- When you hit a creature with an unarmed strike you deal an additional 1d6 psychic damage.
- When you score a critical hit with an unarmed strike the target is silenced. until the end of your next turn.
Fractured Guard Your rage forms a psychic barrier, bolstering your resilience.
- At the start of each of your turns you gain temporary hit points equal to your Constitution modifier (minimum 1).
- The first attack a creature makes against you each turn is made with disadvantage.
Previous Versions
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9/23/2025 12:57:12 AM
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